OnLive to launch June 17 in US

Monthly subs to start at $14.95 per month; EA, Ubisoft, 2K Games, THQ, Warner titles confirmed for launch

OnLive, the cloud gaming service announced a year ago at GDC, will launch on June 17 in the US.

The service, which grants access to a range of PC games from EA, Ubisoft, 2K Games, THQ and Warner Bros, will charge a subscription fee of $14.95 per month, with special offers and longer subscription deals also on the cards.

"This marks a huge milestone for both OnLive and the interactive entertainment landscape as a whole, changing the way that video games are developed, marketed, accessed and played," said Steve Perlman, Founder and CEO of OnLive. "We are opening the door to incredible experiences for gamers and enormous opportunities for developers and publishers."

Users will also be offered the chance to buy games over the service as well as rent, and the first 25,000 users who sign up will get three months access free. The service is to be offered across 48 states at launch

The service is initially aimed at PC and Mac users. Features include voice chat, gamer tags, user profiles and free demos will also be offered, with users able to pause and resume games while accessing the cloud service.

"The OnLive Game Service creates a new opportunity for consumers to play the latest games without spending hundreds of dollars on a hardware system to make it happen," said Mike McGarvey, COO of OnLive. "As a Mac user myself, I'm excited about the opportunity to help bring high-end gaming to this new and significant market."

First titles confirmed include Mass Effect 2, Dragon Age Origins, Assassin's Creed II, Prince of Persia The Forgotten Sands, Borderlands and Metro 2033.

The company has said it will announce details of its MicroConsole TV adaptor for TV sets later in the year.

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Latest comments (9)

Urs Schaub 3D modeller AA 7 years ago
Meh, hope it fails, or doesn't take the main gaming market at least as long as i'm alive. (say for another 50-70 years.)

Jokes aside, for me as a die hard PC/Console enthusiast, this system is a let down, because if i paid my money for HW/Games i can still play it 10 years later in theory, but if i don't have the money left for a sub. then i'm screwed.

But sure publishers woul'd love it if it gets mainstream.
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Tom Keresztes Programmer 7 years ago
It will probably from a part of the market, just like DVD rentals. Different kind of consumers prefer different kinds of packaging.
From a purely technical point of view - even non-hardcore gamers can pick up the input lag on a HD television (2-3 frames on average), the input lag in this solution should be considerable worse. (From player to server, while the server is still transmitting the feed based on previous input).
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Ahmad Salman7 years ago
as long as it expandes the games industry I'll be happy.
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Show all comments (9)
Nick McCrea Gentleman, Pocket Starship7 years ago
I'd love an end to the endless PC-upgrade shenanigans, and I'd be willing to trade a subscription fee and some lag to achieve it, so long as these are within acceptable bounds.
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Personally I've only finished 2 games twice in my life, so not having the box is definitely not an issue.
I wish they had a service like this on consoles is all, I still hate playing on a computer screen when I can have a home cinema experience with proper controllers...
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Franck Sauer Creative / Tech Art Director, Fresh3d7 years ago

Well, I'd expect MS and Sony to come up with a similar service in the coming years. A nice way to extend their consoles life-cycle too.

As for playing onlive on a large screen that's precisely the point of their upcoming micro-console.

Edited 1 times. Last edit by Franck Sauer on 11th March 2010 11:20am

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Bostjan Troha CEO, Zootfly7 years ago
@ Urs Schaub
This is exactly why the service is good. No one wants to see you play 10 year old games on 10 year old consoles and buy nothing in between. Guess where your salary comes from; that's right, from games sales.
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Urs Schaub 3D modeller AA 7 years ago
@Bostjan Troha

Sorry but do you really believe that Gamers who play older games do not Buy new Titles?
That's quite a stretch.

@Nick McCrea
I don't see the issue here, consoles did quite slow down the upgrade shenanigans for PC as Platform.
Ask normal Gamers when they upgraded the last time, excluding enthusiast Users.
You can bet that the majority tells you that it was sometime after 360/PS3 release.
I myself did upgrade my playtoy in 2006 with a GFX Card since then not a single cent, and as long the X360/PS3 exist there is no need for a upgrade.
(I play on a 42 inch display @1980x1020)
Of course my WS is quite a bit more costy...

btw I don't see this Service as a glorious thing, you buy yourself in with a monthly subscription, and after that you have to pay for the games extra, but of course you can only play them as long as you pay for the subscription...

Yes salarys have to be paid, i agree but secondly as a Gamer i wouldn't want to be that much constrained by a Service which has it's ups AND downs...

Edited 2 times. Last edit by Urs Schaub on 11th March 2010 4:35pm

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Thomas Bahon Head of Payment Services, Ankama Games7 years ago
@ Urs Schaub
Hi, I see your point when you compare physical and virtual good. But as you said, it's only a theory.
I tried to run my old Dune 2 retail box version on my brand new Windows 7 PC and guess what ?
It didn't worked. :)
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