Molyneux "not surprised" by PlayStation Move
Microsoft Game Studios boss looks forwards to second wave of motion control games
Peter Molyneux, Lionhead Studios founder and creative director of Microsoft Game Studios Europe, has characterised the PlayStation Move as "more a device for the core than it is for the casual market".
In an interview with sister site Eurogamer, Molyneux was asked whether he had seen anything of the PlayStation Move at GDC. "Yes, I have seen some of it," he answered. "We're not really surprised, are we? I mean at E3 last year we saw they were having a wand, and that's kind of what I expected."
Although he characterised Move as "not as big a step as something like Natal", Molyneux did imply that Sony's controller may be more precise in its motion control.
Molyneux was far from dismissive of the new hardware though, stating instead that: "To be honest, it's all down to what us poor old designers do with this stuff, because all these guys do is make the hardware."
"I don't think the first wave of these motion control titles will be what you expect," he said. "Just as with every hardware chain, it's the second wave where they usually come up with stuff that's interesting. So the second wave could be really cool."
However as the controller will 'retail under $100' makes you wonder how expensive it's going to be.
You could read that in a few different ways. Is he saying he's not happy with their debut titles? Poor Milo!
Good luck to them to be honest, I'd like my Natal scepticism to be off the mark, even if it does mean waiting for this 'second wave'.
Edited 1 times. Last edit by Antony Cain on 12th March 2010 12:38pm
Typo there in the final paragraph, GI.
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Anyway, although I don't have a lot of interest in either Move or Natal, I will be interested to see how each system compares - in particular, I wonder how Natal is going to manage more precise gameplay like that which you associate with an FPS or 3D platformer. I think Natal has wider potential than Move, but at the same time could be limited by the lack of a traditional control scheme in any capacity. It will obviously work with mini games or driving games, but it's going to require a lot of thinking outside the box for developers to develop compelling Natal gameplay in the more complicated and fast-paced genres.
Edited 1 times. Last edit by Terence Gage on 12th March 2010 12:49pm
Edited 1 times. Last edit by Alasdair Gray on 15th March 2010 6:39am