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Microsoft: Kinect does work when seated

Dashboard navigation is "experience where we expect people to be sitting"

Microsoft has made a definitive statement on Kinect's ability to detect users when seated, implying that the system does work when not standing but that few applications are currently designed for more sedentary use.

"Kinect can be used while sitting when an experience is developed with sitting in mind," said an unnamed Microsoft representative to website Joystiq.

Various reports from E3 2010 had suggested that Kinect could not detect users when seated, including when using the simpler dashboard commands and using video applications.

However, Microsoft now insists that these are "experiences where we expect people to be sitting".

For the majority of applications though Microsoft expects it to be "natural for Kinect games to be designed to get you off the couch: dancing, running, dodging, bending and kicking."

A number of other technical limitations have been reported during Kinect's early previews, including an inability to detect users with certain skin colours and confusion over the total number of possible users supported at one time (now confirmed as two).

In terms of the lag issues reported at E3 2010, developer Rare recently stated that "lag is not an issue" - as they implied that the hardware shown last month was still only a prototype.

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Latest comments (8)

Josef Brett Animator 9 years ago
Well, that's good news. A seated game, with Kinect and controller working together sounds perfect to me.

As long as Dashboard navigation can be done seated as well, I'll be happy (though if the mic and voice recognition is as good as suggested, you won't even need to move. "Xbox, load Peggle"). Lovely.
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Private Industry 9 years ago
So there will be experiences where you can use Kinect sitting, but will there be games? Strange to leave the specific word games out of the sentences and use experiences instead. Experience can mean a lot of things, that can be only dashboard navigation, movie navigation and so on.
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Alan Pierce Programmer, Digital Delight9 years ago
From the menu navigation demonstrations I have seen, it seems clear to me that using a controller will be the preferred input type for many people. Every menu progression I've seen you have to hover the cursor over the button and then wait a few seconds for it to accept. If anything it seems a backwards step.
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Show all comments (8)
Josef Brett Animator 9 years ago
I suppose the word 'Experiences' was chosen because MS are keen to push the Kinect tech in other areas (not just games).

Do you really have to wait for the 'button press'. That seems a bit inelegant, to say the least.
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Alan Pierce Programmer, Digital Delight9 years ago
Yes, From what I've seen. Simply clenching your fist would be a better solution, surely it can detect that?

You can see the menu system in place here, where Rare have used the same system on their website http://rareware.com/games/sport

Edited 1 times. Last edit by Alan Pierce on 8th July 2010 7:05pm

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Private Industry 9 years ago
So it works the exact same way as menu navigation in EyeToy
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Josef Brett Animator 9 years ago
Cheers for the link Alan.

Oh dear - no Minority Report style stuff just yet then...
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Junior Enwright Writer - novelist, comic book scripts, game narrative, article writer 9 years ago
I think my arms would get tired after a while. imagine having your arms at an uncomfortable angle for a prolonged amount of time. Microsoft you need to go back to the drawing board.

Edited 3 times. Last edit by Junior Enwright on 12th July 2010 12:16pm

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