Killzone 2 designer quits Guerilla for Splash Damage
Neil Alphonso joins team working with Fallout publisher Bethesda
Killzone 2 lead level designer Neil Alphonso has left Guerilla Games to join the UKs Splash Damage.
Alphonso, who has also worked on Splinter Cell and Duke Nukem Forever, will work on the triple A game in development for Fallout 3 publisher Bethesda.
"I love Neil’s considerable focus on advancing our players’ experience, born-out by his refined design talent and stunning accumulation of knowledge while working on games such as Killzone 2 and Splinter Cell," commented Paul Wedgwood, owner of Splash Damage.
"He's the perfect man to lead our team of really skilled level designers. I can’t wait for our fans to see what he and his team are working on."
Splash Damage is steadily building a strong development team, having already added talent who between them have worked on Heavenly Sword, Mass Effect, World in Conflict and Black, amongst other games.
People hire great talent from great studios all the time but don't feel the need to send press releases making it sound like other companies are in trouble.
This is bad form, Splash Damage.
From the PR I don't detect anything negative for Guerilla although GI's headline might arguably take a turn in that direction. I don't think the PR is unusual but news on GamesIndustry.biz is somewhat questionable.
Next week we'll have a "Paul Wedgwood has a dump" headline :)
:)