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Guillemot: Game budgets to hit $60 million next gen

Ubisoft CEO says game budgets will approximately double in the next hardware generation

Ubisoft chairman and CEO Yves Guillemot has said that game budgets during the next hardware cycle may top USD 60 million.

Speaking to CNBC, Guillemot spoke again about what he believes will be an increase in cutting-edge hardware components, essentially saying that the next round of consoles will continue the current generation's trend of increasing horsepower.

"The next generation is going to be so powerful that playing a game is going to be the equivalent of playing a CGI movie today," Guillemot told CNBC.

Guillemot attributes this to consumer demand, saying "For us, the current machines are very powerful and we can do high quality work. I'd like to stay with this generation as long as possible, but my customers will want the best machine possible."

Earlier this year, Guillemot revealed that Ubisoft was dedicating 10 per cent of its internal development on developing software for unannounced next generation consoles.

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Latest comments (4)

Tameem Antoniades Creative Director & Co-founder, Ninja Theory Ltd9 years ago
Some game budgets have already topped $60m this gen (due to slippage and mismanagement) and so we can probably expect $120m white elephants next gen.
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Franck Sauer Creative / Tech Art Director, Fresh3d9 years ago
So he's saying 'Look investors, we're investing in CGI tech and studios because next gen games will be CGI like and we'll be ready to make them.' Not making any jugement, just reading between the lines.

Edited 1 times. Last edit by Franck Sauer on 17th June 2009 1:41pm

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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.9 years ago
If $20 million can sink a developer right now, I can only imagine what happens when titles are $60-$80 million on average. Can that really be sustained by what development houses and publishers we have left without massive mergers and acquisitions?

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Show all comments (4)
$60m seems extremely excessive IMO. Even if you sell copies to retail for $60US/unit, and make pure 'profit' of $30/unit (which is unrealistic) - thats 2m copies to break even (ignoring marketing & other costs).

Only a handful of developers and IPs could actually turn a profit on this.
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