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Blacksite dev admits to rushed product

Midway's Harvey Smith has admitted that relatively low review scores for Blacksite are "no surprise", admitting to various problems during development.

Midway's Harvey Smith has admitted that relatively low review scores for Blacksite: Area 51 are "no surprise", admitting to various problems during development.

Speaking at the Montreal International Game Summit 2007, Smith pulled no punches: "This project was so f*cked up," reports Wired.

Smith said that he wasn't all that enamoured with the Area 51 property when he first came onboard, but a rush to completion became a bigger problem as development went on.

"It took eight months to get one thing working," he said. "With a year to go, the game was disastrously off rails." It even "went straight from alpha to final," leaving virtually no time to spend play-testing the game.

Asked why he was being so honest about all this - and his belief that they "deserved" a critical hammering - Smith said: "I believe in personal accountability."

The comments won't please publisher Midway. Area 51: Blacksite is due out on PC and Xbox 360 tomorrow in Europe, with a PS3 release also on the way.

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Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.