Autodesk has entered into a partnership with NaturalMotion to integrate its Kynapse AI middleware with the Morpheme animation engine.
"Animation and AI have become increasingly linked in modern game development," commented Torsten Reil, CEO of NaturalMotion.
"Pathfinding algorithms require reliable execution by the animation network and believable motion requires precise timing and steering by the AI system."
Marc Stevens of Autodesk, added: "Autodesk and NaturalMotion believe there is tremendous potential to simplify the interaction between AI and animation for game developers, and to significantly enhance the user experience."
NaturalMotion's Morpheme was used in Disney's Pure and has been used by Bioware, Eidos and Take-Two, while Autodesk's Kynapse aided in creating Warhammer Online: Age of Reckoning, Fable II and Crackdown.