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A Whole New World (of Tanks)

Wargaming's Victor Kislyi talks about why the free-to-play game's growth plateaued and the company's plan to keep it going for the next 20 years

By Brendan Sinclair

Buried Signal: "Every piece of Gorogoa was a new problem"

After his excellent debut Gorogoa, Buried Signal's Jason Roberts looks towards a far less difficult second album

By Matthew Handrahan

The accidental relevance of Wolfenstein: The New Colossus

MachineGames creative director Jens Matthies on when he realized his Nazi-killing game was going to be politically topical, and dealing honestly with Nazi ideology

By Brendan Sinclair

Discord: 90 million PC gamers can't be wrong

Founder and CEO Jason Citron on the platform's rapid growth, and taking a hard line on the emergence of hate groups

By Matthew Handrahan

Yoko Taro: We don't need to think globally to sell globally

Nier: Automata director and PlatinumGames lead designer Takahisa Taura discuss developing for Western tastes, 3D action games, and the dilemma of multiple endings

By Brendan Sinclair

Wadjet Eye: Streamers "pushed me to make the game that I've always wanted to play"

With Unavowed, founder Dave Gilbert aimed to make a point and click adventure game that can't be spoiled by YouTube videos

By Matthew Handrahan

Ageism: The issue never gets old

Veteran game developers share thoughts on how big a problem age discrimination actually is, and how to get around it

By Steve Peterson

Fluffy Fairy Games: "People from the industry told us it doesn't work this way"

With Idle Miner Tycoon, the German startup ignored best practices on monetisation and minimum viable product - and created a €120k a day mobile hit

By Matthew Handrahan

GDC 2018 breaks attendance record

28,000 industry professionals attended last week's show in San Francisco; dates announced for 2019 GDC and VRDC

By Brendan Sinclair

IGDA head on the problems with unions

Jen MacLean discusses challenges she sees to organized labor in games, attributes horror stories like 38 Studios to human nature and "wishful thinking"

By Brendan Sinclair

"Don't get cocky": The story of Ratchet and Clank's 15-year survival

Adapt or Die and staying true to your heritage is a difficult balance to strike, says Insomniac

By Christopher Dring

#ThirdWorldProblems: How to not get a visa for GDC

Gwen Foster, one of the #1ReasonToBe speakers denied a visa, on being treated with "diplomatic hostility" in a global industry

By Gwendelyn Foster

#1ReasonToBe: "Listen to the people you do not hear, because they're not allowed to speak"

Rami Ismail's GDC panel explored development in Madagascar, the Philippines, Colombia and beyond

By Matthew Handrahan

Riot's recipe for "sportsmanship" in League of Legends

At GDC, Kimberly Voll detailed how Riot Games successfully revamped LoL's ineffective Honor system

By Matthew Handrahan

EA's SEED builds AI capable of teaching itself to play Battlefield I

"As deep learning technology matures, I expect self-learning agents to be part of the games themselves, as truly intelligent NPCs," says SEED technical director

By Haydn Taylor

Xbox, Twitch, Blizzard, Riot and more form Fair Play Alliance to combat toxic players

"We envision a world where games are free of harassment, discrimination and abuse"

By James Batchelor

Night in the Woods wins Independent Games Festival grand prize

Infinite Fall's debut game also recognised for Excellence in Narrative

By Haydn Taylor

Zelda: Breath of the Wild triumphs at Game Developers Choice Awards

Multiple wins also secured by Gorogoa and Cuphead at San Francisco ceremony

By James Batchelor

Elements of games industry "fundamentally broken" says IGDA president

Round table discussion on unions highlights employee grievances

By Haydn Taylor

Building PUBG hype on a $0 marketing budget

Lead community manager Sammie Kang explains how Bluehole cultivated a devoted following of PlayerUnknown's Battlegrounds streamers from scratch

By Brendan Sinclair

How they got Ark: Survival Evolved working on Switch

Port specialists Abstraction on Nintendo, hitting the headlines at GDC and creating its own IP

By Christopher Dring

Epic: The barrier between Xbox and PlayStation "will inevitably come down"

Tim Sweeney on the emergence of "real games for gamers" on mobile, and the role of cross-platform play for the future of the games business

By Matthew Handrahan

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