VR gets real for Resolution Games with $6 million in funding
Co-founder and CEO Tommy Palm says "it's going to be the content that sells headsets"
Steve Peterson, Contributor/[a]list daily senior editor
Steve Peterson has been in the game business for 30 years now as a designer (co-designer of the Champions RPG among others), a marketer (for various software companies) and a lecturer. Follow him on Twitter @20thLevel.
Recent articles by Steve Peterson
Co-founder and CEO Tommy Palm says "it's going to be the content that sells headsets"
The veteran designer shares his thoughts on what's right and what's wrong with the industry
Developers have many complaints about Apple's App Store, but success is possible despite these issues
Spacetime Studios enrolls expert help to create "the future of competitive gaming" on mobile
Free-to-play games, especially on mobile, are scorned by many gamers - but their image can be fixed
Torsten Reil discusses his newest game Dawn of Titans, and the improvements in live ops his studio has learned from Zynga
AAA publishers and developers should seek to add some indie genes to their own DNA
How Activision and other publishers are changing the nature of games business one piece at a time
The biggest sales day of the year is also the biggest marketing event of the year
More AAA console game releases are either being delayed or arriving with severe bugs - but there are ways to fix it
Licensed titles are no longer synonymous with poor quality and they can be quite lucrative
Thatgamecompany veteran joins university as Associate Professor of Art & Game Design
The increasing irrelevance of game reviews is a huge change in the industry, and ultimately it's for the best
As more and more players flock to digital, Kongregate has shown big growth for parent company GameStop
Wedbush analyst Michael Pachter explains why the future of gaming is in the cloud, says free-to-play "should go away"
Executive producer John Young talks about the company's book-and-game project Kings of the Realm
Focusing on customer retention, not acquisition, is the key to success
If you want to build a sustainable game business, don't hunt whales and golden swans - diversify, experiment, and depend on proven brands
The streaming games scene is maturing but it's yet to make a major impact on the market - will that change?
PC games aren't dying, they are bigger than ever, but the $60 PC game is rapidly vanishing
Sony's service is in beta, but it's encountering significant issues with its business model; here are some suggestions
The nature of E3 has changed, and it's time to reinvent the show: A modest proposal
"The next really big growth wave in computer gaming is likely to come from gamers shifting to tablets," says Kristian Segerstrale
Nintendo has set expectations low, but the company could take advantage of the situation with a good showing at E3
The reality is that many game designs don't lend themselves to free-to-play monetization