Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Improbable hires former EA, DreamWorks exec as its new CTO

Lincoln Wallen was CTO for EA Mobile and DreamWorks Animation

By Matthew Handrahan

Riot Games: "Before we take on football, we have to be humble"

League of Legends European Championship makes less revenue than a German second division football team, Riot's Alban Dechelotte said at Esports BAR Cannes yesterday

By Matthew Handrahan

THQ Nordic buys Australian publisher 18Point2

€1.9m cash deal will give THQ Nordic a publishing platform for Australia and New Zealand

THQ Nordic acquires Warhorse Studios in a €33.2m cash deal

Kingdom Come: Deliverance has sold 2m units one year on from its release

By Matthew Handrahan

"We had a bush-fire back then, but we're about to go through a flash-fire now"

League of Geeks and Fellow Traveller on the collapse of government funding in Australia, and the difficulties its fledgling studios will face in the years ahead

By Matthew Handrahan

Nintendo plans to "boost" Switch Online after surge in short subscription plans

Proportion of single month subs is rising, Nintendo president expresses "critical" need to increase value of the service

By Matthew Handrahan

Miniclip acquires Head Ball studio Masomo

Mobile developer's Head Ball series has amassed 60 million downloads

Fortnite iOS revenue estimated at $500 million

Sensor Tower's data shows Epic's game reaching that milestone faster than Clash Royale and Honor of Kings

By Matthew Handrahan

Monster Hunter: World nears 12 million sales

Sales stood at 11.9m at the end of December, 60% more than any game in Capcom's history

By Matthew Handrahan

League of Geeks: "We are a response to what was before"

Blake Mizzi and Trent Kusters on using the mistakes of Australia's past to build a better studio, and moving on from its hit digital board game Armello

By Matthew Handrahan

EA confirms new premium Titanfall game coming this year

As Apex Legends hit 2.5m unique players, EA revealed that Respawn will also deliver a "truly creative take on what Titanfall is in a premium context"

By Matthew Handrahan

Battlefield V sold 7.3m but missed EA's forecast

Launch delay and lack of battle royale priority the reason for 1m sales shortfall, EA said

By Matthew Handrahan

EA forecasts 6m sales for Anthem in six weeks

Bioware's game expected to reach sales target before the end of the fiscal year

By Matthew Handrahan

Battlerite Royale switches to free-to-play

Early Access title's full launch brings a change in business model

Mobile game based on Dr. Mario due to launch this summer

Dr. Mario World will be co-developed with LINE, Mario Kart Tour delayed to improve quality

By Matthew Handrahan

Nintendo to open first official retail store in Japan

Located in Shibuya, Nintendo Tokyo is the first store to be managed by Nintendo of Japan

By Matthew Handrahan

The long decline of the "narrative paramedic" in games writing

At the Fun & Serious Festival, Rhianna Pratchett and Ubisoft's Melissa MacCoubrey outlined the journey of writing from afterthought to essential

By Matthew Handrahan

Microsoft reports "largest gaming revenue quarter ever"

Software and services drove Xbox to $4.23 billion revenue despite declining hardware sales

By Matthew Handrahan

Fellow Traveller: "Indie publishers need to stand for something"

Chris Wright on recovering from the collapse of the Australian games industry to found an indie publisher with a distinct voice

By Matthew Handrahan

UK payment startup PlayerLands secures funding from Mercia Technologies

Platform offering simple, effective in-game stores to server owners gets £200,000 VC funding

By Matthew Handrahan

Capcom shipped 3 million units of Resident Evil 2

Sales expectations are in line with Resident Evil 7, which has now sold 6 million units

By Matthew Handrahan

EA BioWare refutes lack of planning for troubled Anthem demo

BioWare defends against accusation of "under-planned" VIP weekend, highlights "Fortnite-type" numbers on Twitch

By Matthew Handrahan

Jagex up for sale as Chinese owner seeks to restructure

Fukong Interactive announces intention to seek buyer for all or part of its stake in the Runescape developer

By Matthew Handrahan

Peter "Durante" Thoman opens PC port studio

PH3 games will assist developers with performance of PC titles

Ludicious - Zürich Game Festival finalises speaker line-up

Fullbright's Steve Gaynor, Raw Fury's Jonas Antonsson and Mindmaze's Noah Falstein join the roster at the Swiss developer conference

By Matthew Handrahan

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