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Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

New Google Play design emphasises game discovery

"Visual refresh" features distinct destinations for games and apps, and a larger "Install" button

Grand Theft Auto V is back on top in the EMEAA charts

The drought of major new releases leaves the door open for Rockstar once again

By Matthew Handrahan

PlayStation Productions is now working on the Uncharted movie

Sony's new unit joins the producing team after film project loses yet another director

By Matthew Handrahan

Sweating the details of diversity in Marvel's Spider-Man

At Devcom 2019, Insomniac's Jason Hickey showed how small details can send a positive message in even the biggest games

By Matthew Handrahan

New publisher Modern Wolf commits to "ethical development practices"

UK-based indie publisher has a zero tolerance policy on crunch, will champion developers from underrepresented regions

By Matthew Handrahan

Oculus VR loses its head of mobile

Max Cohen left this month, after leading Gear VR, Oculus Go, and starting push toward Oculus Quest

By Matthew Handrahan

Apple delays new rules around data tracking in kids' games

"We aren't backing off on this important issue, but we are working to help developers get there"

By Matthew Handrahan

Modified DayZ receives MA15+ rating in Australia

Bohemia Interactive's changes satisfy the Australian Classification Board

By Matthew Handrahan

Borderlands 3's secret weapon is in the writers' room

At Devcom, Gearbox Software's Randy Varnell detailed the creation of a "narrative department" to meet the challenge of Borderlands 3

By Matthew Handrahan

Reboot Develop Red confirms The Coalition, Panache Digital and Myst creator for its debut event

Reboot Develop Red will be held in Banff, Canada, other speakers include Suda51, Swery, Improbable and Ustwo

By Matthew Handrahan

Dota 2 tournament The International begins with a $33m prize pool

Last year's prize pool was less than $25m, winning team will receive $15m

Game revenues rise as Tencent enjoys end of China's approvals freeze

Chinese publisher released ten mobile games in Q2 2019, compared to just one last year

By Matthew Handrahan

THQ Nordic strengthens portfolio with Goodbye Kansas Game Invest acquisition

Goodbye Kansas Game Invest has five investments in early stage games companies, deal includes royalty rights to Biomutant

By Matthew Handrahan

Bungie: Working on Destiny 2 "starting to wear people down”

Working practices for Annual Pass will be changed in third year to break out of "unsustainable development cycle"

By Matthew Handrahan

Statespace raises $2.5 million for esports training platform

Seed round was led by First Mark Capital, with participation from Expa, Lux Capital and WndrCo

THQ Nordic confirms new Saints Row title after strong Q1

The publisher also said that development of Dead Island 2 is now being led by Dambuster Studios

By Matthew Handrahan

THQ Nordic acquires Darksiders developer Gunfire Games

Value of the deal for Gunfire's 63 staff and IP catalogue was not disclosed

By Matthew Handrahan

THQ Nordic buys Milestone Interactive for €44.9m in cash

Acquisition of Italian racing studio could almost double in value based on earnouts

By Matthew Handrahan

No More Robots: Anybody making games needs to think about localisation

Up to a third of indie sales can come from China, says Mike Rose, so developers should build for localisation

By Matthew Handrahan

Steam Workshop items for Valve games to require official approval

Counter-Strike: Global Offensive, Dota 2 and Team Fortress 2 items will be assessed to combat "free skins" incentives for new subscribers

By Matthew Handrahan

Crash Team Racing limps to the top of the UK chart

No new releases in the whole top 40 alows CTR back to the top despite a 14% drop in sales

By Matthew Handrahan

No More Robots: "I'm just doing D&D, but in a Discord server"

Mike Rose on the marketing tactics that drove the small publisher to $3m revenue, and why Xbox Game Pass is good for sales (for now)

By Matthew Handrahan

Nexon profits tumble in Q2 despite rising revenues

FIFA Online 4 drove Korean market, but China was the publisher's single biggest region

By Matthew Handrahan

DayZ refused classification in Australia after Five Star Games submission

Update: Five Star Games has confirmed it was denied classification for DayZ's retail release in Australia -- the game is still available digitally

By Matthew Handrahan

Animoca Brands acquires Quidd in $5m share-only deal

Digital collectables marketplace could get another $3m in earn-out payments

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