Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Hyperbeard pays FTC penalty for using kids' data without consent

Full $4 million penalty reduced to $150,000 due to Hyperbeard's inability to pay

By Matthew Handrahan

EA puts first wave of games back on Steam

Dragon Age and Need For Speed return to Valve's service, but The Sims and Battlefield are still absent

By Matthew Handrahan

Tinybuild: Indie publishers must move beyond "transactional relationships"

At the GI Investment Summit Online, Alex Nichiporchik described building the success of Hello Neighbor by thinking beyond a single launch

By Matthew Handrahan

Rovio acquires Danish mobile studio Darkfire Games

RPG specialist will rebrand as Rovio Copenhagen in acquisition for undisclosed sum

Paradox signs collective bargaining agreement with Swedish unions

Employees at the publisher's Swedish locations will have more influence over pay, benefits and responsibilities

By Matthew Handrahan

Double Fine is "winding down" its publishing operation

Gang Beasts dev Boneloaf settles the open question of what is happening at Double Fine Presents

By Matthew Handrahan

Lego Ventures: Fortnite is the "first credible metaverse"

At the Investment Summit Online, Lego's VC arm expressed interest in backing the wave of experiences that will follow in Epic's wake

By Matthew Handrahan

Digital Sun's Moonlighter hits 1m copies sold

More than 3.5m people have played the game, with most revenue coming from the Nintendo Switch

Remedy and Simogo win two each at the Nordic Game Awards

Control and Sayonara Wild Hearts named Game of the Year for the big- and small-screen respectively

By Matthew Handrahan

Magic Leap CEO Ronny Abovitz to step down

Abovitz will continue as CEO until a replacement is found, and remain on the board after the transition

By Matthew Handrahan

The Investment Summit Online starts today -- watch it here

A full day of talks, panels, interviews and meetings starts today at 9.30am BST

By Matthew Handrahan

BAFTA Breakthrough opens applications for UK and the US

Initiative was previously UK-only, applications for India and China to open later in the year

Minecraft Dungeons | Critical Consensus

Mojang is commended for making a kid-friendly action-RPG, but critics question its value for more experienced players

By Matthew Handrahan

Spanish game devs to benefit from €20m in government finance

Culture industries hit by COVID-19 pandemic can apply for financing on "beneficial" terms

By Matthew Handrahan

IGDA: “We're not looking to call people out -- we're looking to improve the industry”

Renee Gittins on the IGDA's push to tackle crunch, diversity and more with a database of reported bad behaviour

By Matthew Handrahan

Tencent, Epic Games and Ustwo to speak at first online Nordic Game Conference

NG20 migrated online due to the COVID-19 pandemic, will take place from May 27 to 29

By Matthew Handrahan

CD Projekt's market cap rivals Ubisoft -- but not for much longer | Opinion

The Polish publisher is riding high on The Witcher and Cyberpunk hype, but Ubisoft is about to emerge from a year of uncertainty with five AAA launches

By Matthew Handrahan

UK Games Fund selects 38 studios for next round of investment

COVID-19 pandemic caused the programme to be revised so more developers could benefit from funding

Tencent will be "taking the System Shock franchise forward"

OtherSide Entertainment's role on the third game unclear after deal with the Chinese publisher

By Matthew Handrahan

In-game ad firm AdInMo gets $500,000 investment

Techstart Ventures leads round in Edinburgh-based startup

Amplifier Game Invest acquires DestinyBit

Italian studio is Amplifier's first investment in southern Europe

By Matthew Handrahan

Embracer Group's full-year games revenue rose 31%

But the "first AAA games releases since Metro Exodus" won't arrive until the year ending March 2022

By Matthew Handrahan

PlayStation Now reaches 2.2m subscribers

Sony's service has doubled its reach in a single year, but still lags behind Xbox Game Pass

By Matthew Handrahan

Dark Souls series passes 27m lifetime sales

From Software confirms sales milestone less than nine years since the launch of Dark Souls

More than $100m has been spent on Oculus Quest content

Ten games have earned more than $2m in revenue, including PolyArc's Moss and Cloudhead Games' Pistol Whip

By Matthew Handrahan

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