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Rebekah Valentine, Senior Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

Recent articles by Rebekah Valentine

Blizzconline to take place February 19 and 20

Blizzard's annual showcase comes a few months later than usual, and in a digital format

Krafton makes Bluehole into an independent subsidiary

Previously, Bluehole had been an internal development studio after 2018 Krafton rebranding

By Rebekah Valentine

Skullgirls, Indivisible veterans form new studio, Future Club

New team will be an employee-owned cooperative working on its own new IP

By Rebekah Valentine

Google Stadia welcomes seven new games as part of its Makers program

Studios include Fireart Games, Furyion Games, 2 Ton Studios, Bedtime Digital Games, and others

Amazon is telling those who pre-ordered PS5s they may not get them at launch

Cautionary email cites "high demand" as retailers, Sony sell out of pre-orders

By Rebekah Valentine

The average cost to acquire a mobile game user plummeted this year

Liftoff: But the cost to convert that user into a paying player has been on the rise over the last two years

By Rebekah Valentine

Jett: The Far Shore delayed to 2021

Superbrothers pushes cinematic sci-fi action-adventure into next year due to need for more development time

Stillfront Group acquires Nanobit for at least $100 million

Acquisition expands Stillfront's portfolio into narrative lifestyle RPGs

By Rebekah Valentine

Disintegration sunsets its multiplayer mode for good

Developer V1 Interactive says the game struggled to build a big enough multiplayer audience

By Rebekah Valentine

PlayStation 5 already selling out at some retailers

Sony will open direct pre-orders by invitation tomorrow

By Rebekah Valentine

Bunch raises $20m toward multiplayer social platform expansion

Investment led by General Catalyst, included Take-Two, Ubisoft, Supercell, EA, and Riot

By Rebekah Valentine

Super Mario 3D All-Stars | Critical Consensus

Are three remastered classics enough to make a true Mario celebration?

By Rebekah Valentine

Sony embraces increased next-gen software pricing

Demon's Souls and Destruction All Stars will cost $70 as PlayStation 5 console exclusives

By Rebekah Valentine

PlayStation 5 will cost $500, all-digital version is $400

Both consoles launch November 12 in select regions, November 19 worldwide

By Rebekah Valentine

Over 35 Oculus Quest games have generated revenue in the millions

Four titles have made over $3 million, three have made over $5 million

By Rebekah Valentine

Ubisoft is making Assassin's Creed, Splinter Cell titles for Oculus

Titles will be platform-exclusive, developed by Ubisoft's Red Storm Entertainment

By Rebekah Valentine

Facebook announces Oculus Quest 2, discontinues Rift and original Quest

New standalone headset ships October 13, costs $300 for a 64GB model, $400 for 256GB

By Rebekah Valentine

Slime Rancher has sold over 3m copies

Monomi Park first launched the game in August 2017; currently it sees 800,000 average monthly users

Sony reportedly using air freight to move PlayStation 5 to US retailers

Use of pricier transit could be due to factors including need for more production time, higher demand, COVID-19

By Rebekah Valentine

Northgard has sold two million units in two and a half years

Developer Shiro Games announces milestone for Viking simulation/strategy title

Tony Hawk's Pro Skater 1+2 has sold over one million units

It's the fastest game to reach that number sold-through in franchise history

Oculus users who violate Facebook rules may lose access to VR content

Violations can include using pseudonyms or providing an inaccurate date of birth

By Rebekah Valentine

EA furthers its strategy for "frictionless," "democratized" gaming

SVP Mike Blank shares the goals behind the publisher's recent moves to Game Pass and Steam, and rebrands of first EA Play, and now Origin

By Rebekah Valentine

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