Rebekah Valentine, Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

Recent articles by Rebekah Valentine

Kongregate no longer accepting new titles, undergoing layoffs

Update: Company apologies for employees finding out about layoffs through direct deposit notifications

By Rebekah Valentine

Mixer just saw its second-best quarter ever

Streamlabs: Twitch smashed viewership records in Q2 2020, with over 5 billion hours watched

By Rebekah Valentine

Crysis Remastered delayed for additional polish

Development team acknowledges mixed feedback to trailer leak

By Rebekah Valentine

Digital Dragons will be entirely digital this year

After being pushed to September, four-day conference to take place online due to COVID-19

By Rebekah Valentine

Dead Cells has sold over 3m copies

Around 600,000 of those copies have been sold since September 2019

Nintendo reportedly stops sale of digital download codes for EMEA retailers

Third-party digital titles, add-on content, and eshop funds will still be available in stores

By Rebekah Valentine

PlayBrain raises $6m to grow Japanese esports events infrastructure

Bitkraft Esports Ventures leads investment, bringing total funding to $8 million

By Rebekah Valentine

Apple reportedly ending some Arcade contracts, seeking higher retention

Tech giant said to be honing in on titles that will keep users subscribed to its service past the free trial

By Rebekah Valentine

Fortnite drops early access label as Save the World enters full release

Development to slow with official launch, but PvE mode will remain a premium buy-in

By Rebekah Valentine

Amazon's Crucible retreats into closed beta

Following rocky launch, competitive free-to-play shooter will close its doors to new players

By Rebekah Valentine

Mikko Kodisoja leaves Supercell after ten years

Supercell co-founder departs to pursue non-gaming entertainment projects

By Rebekah Valentine

Leaders, members, sponsors depart top WoW guild amid assault, abuse allegations

Multiple people allege that Method protected member accused of sexual assault and preying on minors

By Rebekah Valentine

Niantic partners with immersive theatre company Punchdrunk

Sleep No More creators to work with AR developers on multiple, unannounced projects

By Rebekah Valentine

Super Nintendo World park opening reportedly delayed due to COVID-19

Universal Studios Japan reopened just over a week ago with special safety restrictions

By Rebekah Valentine

The whirlwind first year of Modus Games

CEO Christina Seelye on how Maximum Games' new label thrived in a year of new technology, changing business models, and COVID-19

By Rebekah Valentine

Digital games spending reaches $10.2b in May as COVID-19 restrictions relax

Grand Theft Auto 5, Civilization 6 see PC spending surges thanks to free Epic Games Store release

By Rebekah Valentine

Apple repeatedly rejects Facebook Gaming app for App Store inclusion

Platform's rules ban apps whose main focus is distributing other games

By Rebekah Valentine

Stadia Share launches in beta with Crayta in July

Creators will be able to generate shareable links directly to their game sessions

By Rebekah Valentine

Google Stadia Premiere Edition gets a price cut

But it's no longer offering three months of Stadia Pro for free

By Rebekah Valentine

Machinations closes €580,000 seed funding round led by GapMinder

Total funding for browser-based game design tool is now over €1 million

Kowloon Nights launches $2m fund for projects by Black creators

Fairchild Initiative aims to empower Black-owned and led studios worldwide

By Rebekah Valentine

Whitethorn Digital receives $1.2m Opportunity Zone investment

Funding from Erie Insurance will go toward expanding company, purchasing new building

By Rebekah Valentine

Double Loop's plans for relaxing mobile games are far from "casual"

Founders Emily Greer and Shelby Moledina on making games into long-term hobbies, whether players identify as "gamers" or not

By Rebekah Valentine

Humble Bundle launches Fight for Racial Justice bundle

100% of proceeds will support NAACP Legal Defense Fund, Race Forward, and The Bail Project

By Rebekah Valentine

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