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Rebekah Valentine, Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

Recent articles by Rebekah Valentine

The Witcher series surpasses 50m units sold

That's up from 40 million around the same time last year

By Rebekah Valentine

Avakin Life reaches 1.4m daily active users

Online virtual world and social app now has 200 million registered users since 2013 launch

By Rebekah Valentine

Dread X Collection: Evoking Kojima's PT in context, not content

Dread XP's Ted Hentschke says Silent Hill teaser and horror film anthologies inspired his approach to indie horror game dev

By Rebekah Valentine

Gamestream raises €3.5m to build up B2B cloud gaming technology

Eponyme Partners leads investment round in turnkey cloud gaming service

By Rebekah Valentine

Summer Game Fest partners with Day of the Devs for digital indie showcases

Developers encouraged to apply for inclusion in two showcases, in June and July

Animal Crossing: New Horizons sold 3.6m digital units in April

It's now the top Nintendo Switch title in lifetime digital sales and digital revenue

By Rebekah Valentine

Manchester United sues Sega over Football Manager trademark use

Sega and developer Sports Interactive reply that club's name, logo have been used since 1992 "without complaint"

By Rebekah Valentine

IGDA forms Indie Collective Special Interest Group

Collective to offer advice, assistance, and recommendations from experienced industry figures

PlatinumGames dispels rumors that Microsoft is buying it

Atsushi Inaba: "That conversation has not come to our doorstep at all"

By Rebekah Valentine

Nexon CEO: COVID-19 has spotlighted gaming's importance

Owen Mahoney suggests that gaming's resilience in the face of pandemic is reflective of its broader role within entertainment

By Rebekah Valentine

Take-Two plans to release 93 full titles in the next five years

Of those, 47 are expected to come from existing franchises, while 46 are new IP

By Rebekah Valentine

Take-Two sets net bookings records as Q4 digital sales jump

Publisher looks ahead to a "light year" for new releases, but remains confident in success of back catalog, digital growth

By Rebekah Valentine

Planet Zoo has sold over 1m copies in under six months

Elite Dangerous has passed 3.5 million copies sold, Jurassic World Evolution is over 3 million, Planet Coaster has reached 2.5 million

Scott Warner to lead Tencent's new TiMi Studios location in LA

Former Halo, Battlefield designer to head up TiMi's first studio in North America

By Rebekah Valentine

Safe in Our World launches Level Up Mental Health campaign

Games companies unite to commit to supporting better mental health practices

By Rebekah Valentine

South Korean PC gaming cafes take a hit during COVID-19 peak

Interpret: But the industry appears on the cusp of a rebound as restrictions lift

By Rebekah Valentine

Kwalee opens new studio in Bangalore

Hypercasual studio's new India location planned to collaborate closely with existing Leamington Spa studio

By Rebekah Valentine

PlayStation Plus reaches 41.5m subscribers

Subscriptions rose by 2.7 million in the first three months of 2020 alone

By Rebekah Valentine

Amazon throws itself into the Crucible of AAA at last

Lou Castle explains how Amazon's hero shooter has evolved to be competitive, streamable, and standout in a crowded field

By Rebekah Valentine

Epic Games store integrates keyless purchasing with third-party platforms

Green Man Gaming, Fanatical, and Genba Digital join Humble in offering automatic purchases without key entry

By Rebekah Valentine

SuperHot VR sells over 2m copies

Sales of all versions of the game passed two million last year

By Rebekah Valentine

Minecraft has sold over 200m copies to date

Mojang rebrands as Mojang Studios upon game's 11th anniversary

By Rebekah Valentine

Respawn marks its ten-year anniversary with a new Vancouver studio

Dusty Welch, Chad Grenier, Henry Lee, and Steven Ferreira discuss the new studio's philosophy and goals for the longevity of Apex Legends

By Rebekah Valentine

Game spending in the US reached a record quarterly high in Q1 2020

The NPD Group: Consumers spent nearly $10.9 billion on video games from January through March of this year

By Rebekah Valentine

Sumo Digital acquires Lab42

Work-for-hire studio to will still operate independently as part of the Sumo group

By Rebekah Valentine

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