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Rebekah Valentine, Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

Recent articles by Rebekah Valentine

The accidental authenticity of Devolver Digital

Graeme Struthers, Kate Ludlow, John Bartkiw and Andrew Parsons reflect on a decade of personality-driven indie publishing

By Rebekah Valentine

Streamer Tfue sues esports organization for illegal operation as a talent agency

Turner Tenney claims Faze Clan did not act in his best interests, withheld 80% of his earnings from streaming

By Rebekah Valentine

Red Dead Online's in-game poker unavailable in certain regions

Despite no connection with real-world money, players in countries with strict gambling laws may not be able to access minigame

By Rebekah Valentine

Sony announces PlayStation Productions to bring gaming IP to film and TV

Production studio to be headed by Asad Qizilbash, already working on first round of projects

By Rebekah Valentine

Tilting Point tips its focus into co-development

Mobile user acquisition and marketing company to join with existing partners for four new games based on existing IP

By Rebekah Valentine

CD Projekt Red wants to be "known for treating developers with respect"

Company is pushing "non-obligatory crunch policy" for development of Cyberpunk 2077, asking workers to push back if hours are too much

By Rebekah Valentine

Minecraft has sold 176 million copies worldwide

Latest figure makes Mojang's sandbox adventure the best-selling game of all time based on known game unit sales

By Rebekah Valentine

Xbox's Gaming for Everyone: "Diversity has always been here"

Senior community program manager Benjamin Williams on ensuring the industry's diverse voices feel welcome enough to stay

By Rebekah Valentine

Sony and Microsoft partner for cloud, AI innovations

Rival platform holders to collaborate on projects using Microsoft Azure for competitive cloud technology

By Rebekah Valentine

LCS directs Echo Fox to separate from shareholder over racist remarks

Esports organized instructed to take action within 60 days or risk participation in League of Legends Championship Series

By Rebekah Valentine

Tencent games business remains steady in lingering effects of license freeze

Q1 growth mostly came from other sources, but company looks to more new releases in Q2

By Rebekah Valentine

Studio Istolia closes down

Square Enix assigning staff elsewhere in company as Project Prelude Rune is cancelled

By Rebekah Valentine

Killing Floor games have sold nearly 10m units

Original game, its sequel, and VR entry have brought in over $100m in total revenue

TinyBuild: Development to publishing, and back again

Alex Nichiporchik shares why the publisher is investing in internal development studios, and the lessons of Hello Neighbor's success

By Rebekah Valentine

Grand Theft Auto V has sold nearly 110m copies

Borderlands series has sold over 43m units, with Borderlands 2 accounting for 20m

By Rebekah Valentine

US Supreme Court says Apple can be sued for monopolization

Decision from lower court that iPhone owners are direct purchasers from Apple rather than from developers is upheld, opening door to future storefront suits

By Rebekah Valentine

Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m

Indian art production studio joins Red Dead Redemption publisher as Starbreeze continues to struggle

By Rebekah Valentine

Bandai Namco sales and profits up last year, led by gaming segment

Company projects fewer releases next year, elevates Tekken producer Katsuhiro Harada to general manager of original IP

By Rebekah Valentine

ESA reportedly troubled by eroded trust, harsh management styles

Former president Michael Gallagher said to have exhibited "challenging" management approach that celebrated burnout

By Rebekah Valentine

Valve Index asks for innovation without incentive | Opinion

Platform agnosticism and high price may inhibit the innovative VR game development Valve claims the headset was made for

By Rebekah Valentine

NetherRealm reportedly responding to crunch concerns with meeting, survey

Studio-wide meeting sees employees share experiences, WB assembling focus groups to address issues

By Rebekah Valentine

Scopely acquires Digit Game Studios

Mobile publisher picks up Dublin-based MMO developer after collaboration on Star Trek: Fleet Command

By Rebekah Valentine

Fig announces open-ended crowdfunding program Open Access

Campaign structure removes 30-day limitations, ties funding to development roadmap instead

By Rebekah Valentine

Niko Partners: Chinese mobile gaming revenue up 29% last year despite license freeze

Though PC revenues declined slightly, mobile rose to $15.6 billion last year, led by giants Tencent and NetEase

By Rebekah Valentine

EA's plan for a record year revolves around ongoing games

Apex Legends hopes are high as it heads to mobile and China, while the publisher projects unit sales of up to 8m for single-player Jedi: Fallen Order

By Rebekah Valentine

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