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Rebekah Valentine, Senior Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

Recent articles by Rebekah Valentine

Unknown 9's multimedia awakening

Reflector Entertainment's Alex Amancio on launching a story-focused metaverse across podcasts, books, and games nearly all at once

By Rebekah Valentine

Pokémon Go restores social distancing benefits to the game

Following their removal in October, Niantic leaves buffs in place at least through June 2021

By Rebekah Valentine

Esports company Blast receives Ł1.7m in funding from Edge Investments

Funding to be used to further international expansion, improve production capabilities

Epic Games' MegaGrants program surpasses $60m in financial support

Recent recipients include studios Eggnut, kaleidoscube, and Metronomik

By Rebekah Valentine

Unity Connect to shut down in February 2021

Engine maker's professional networking tool to close due to reduced usage over time

Roblox files for IPO

Kid-focused, user-generated content platform has not yet turned a profit despite skyrocketing DAUs, bookings

By Rebekah Valentine

Kevin Lin departs Twitch

Company co-founder departs after 13 years, ten of which he spent as COO

By Rebekah Valentine

Netease Q3 strengthened by multiple mobile game releases in China

Online games revenue reached $2 billion, up 20% year-over-year

By Rebekah Valentine

EA publishes first annual Impact Report

Report includes company demographic breakdown; 50% of EA Studios leadership is female

By Rebekah Valentine

More layoffs expected at Activision-Blizzard, this time at APAC offices

Company confirms around 30 employees face redundancy following announcement it needed to hire over 2,000

By Rebekah Valentine

Google Stadia begins public iOS test in a few weeks

With Apple blocking games streaming via apps, Google moves Stadia to Safari as a web app

By Rebekah Valentine

As World of Warcraft enters the Shadowlands: "Why should it ever end?"

Executive producer John Hight and lead game designer Morgan Day share how the World of Warcraft team is still building on its MMORPG 16 years after launch

By Rebekah Valentine

The Last of Us Part 2, Hades dominate The Game Awards nominations

Sony received 22 nominations for its published games, including ten for The Last of Us Part 2

By Rebekah Valentine

Iron Galaxy names Chelsea Blasko co-CEO

Bungie veteran David 'DeeJ' Dague joins the company as head of communications

By Rebekah Valentine

Assassin's Creed: Valhalla sees the franchise's best launch sales so far

It sold more copies at launch than any other Assassin's Creed game, and set a new record for Ubisoft PC launch sales

By Rebekah Valentine

Graffiti Games leaders launch Indie Game Coach

Alex Josef and Alex Van Lepp to provide free and low-cost resources, coaching, and consulting for new, independent developers

By Rebekah Valentine

BAFTA announces 2020 Breakthrough participants

Eight games professionals across US, UK honored as creative rising stars

By Rebekah Valentine

Capcom confirms it was the victim of a ransomware attack

Employee personal information, sales reports, and other financial information was compromised

By Rebekah Valentine

Twitch streamers report DMCA takedowns for in-game sound effects

Content creators report flags on sounds such as clock chimes, police sirens, bird noises, and wind

By Rebekah Valentine

Genshin Impact was the top-grossing mobile game worldwide in October

It brought in nearly $239m in player spending, beating out Honor of Kings

By Rebekah Valentine

Thunderful acquires Station Interactive

Swedish development studio's employees, IP, and assets will be incorporated into Thunderful Development

By Rebekah Valentine

FIFA 21 debuts at No.1 in the US for October in a first for the franchise

Nintendo Switch hardware sets a new dollar sales record for the month, surpassing the Wii in 2008

By Rebekah Valentine

The Switch had the second-best October sales in the US of any console ever

At over 735,000 units sold, it was outpaced only by the Wii in 2008

By Rebekah Valentine

Oculus publishes new set of VRCs for accessible design

Technical recommendations include suggestions for audio, visuals, interactions, movement, and more

By Rebekah Valentine

Unity shares first earnings following IPO with $201 million in Q3 revenue

On earnings call, CEO John Riccitiello addresses price hikes, COVID-19 impacts, future investments, and finding a casual audience

By Rebekah Valentine

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