UPDATE: Microsoft working with Nvidia to bring ray-tracing to Minecraft on PC
Articles by Rebekah Valentine
Rebekah Valentine, Staff Writer
Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.
Recent articles by Rebekah Valentine
Executive producer Mary Olson takes over as creative lead on Halo Infinite
The event's producer and host on Gamescom's international ambitions, and filling a growing gap created by E3
Mail.ru gaming division to distribute free-to-play and premium PC titles and other services starting late this year
CAA veteran David Messinger will be company's first corporate-wide CMO, Claudine Naughton to lead global human resources
Fire Emblem: Three Houses saw the largest launch of a Fire Emblem game in US history
Employees report no notice or severance despite promises that "operations will continue as usual"
Unity Technologies founder David Helgasson also participates, appointed chairman of the board
Total funding reaches over $37m for one of the few remaining games announced for SpatialOS
Three-episode series to air summer competitions in Splatoon 2, Super Mario Maker 2, Super Smash Bros. Ultimate
Proposal would separate holding company's nomenclature from that of subsidiary publisher
Industry revenue is expected to rise to over $24 billion by 2024
Update: Developer retracts accusations against marketplace, but remains frustrated with key reseller
Educational initiatives enter classrooms to teach coding, offer sharing platform for educators
Swedish publisher posts record Q2 revenues as long-term investments begin to pay off
Official YouTube channel beat out official Twitch channel for viewership hours during finals
Take-Two CEO: "I wouldn't choose to market substances that would cause people to get sick"
Flight School Studios creative director Adam Volker shares how a two-person team turned constraints into creativity
Latest entry also saw the highest final week of pre-orders in franchise history
Former id Software studio director becomes chief creative officer for World War Z developer
THQ Nordic also weighs in on ESA pledges: "We do not plan to implement casino-styled mechanics in our games"
Signs, displays containing "violent images or aggressive behavior" removed in wake of shootings; retailer still sells guns
Hazelight Studios continues work on next co-op experience to be published through EA Originals
Chief diversity officer Angela Roseboro reflects on a year of change as current and recent employees confirm efforts
Consumer Reports' Anna Laitin: "A kid is not going to make a better decision with odds disclosure"