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Oliver Milne,

Recent articles by Oliver Milne

How will The Legend of Zelda: Breath of the Wild change the open-world paradigm?

We deconstruct the key lessons for developers with the help of Assassin's Creed and The Witcher designers

By Oliver Milne

Flights of Fancy

Spaceships in video games don't have to look like Star Wars or Star Trek; a look at the ships in The Expanse offers some lessons in originality

By Oliver Milne

The dangers of passion projects: Staying sane in indie development

Limit Theory developer Josh Parnell opens up about life as an indie and facing mental health problems

By Oliver Milne

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