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Recent articles by GamesIndustry Staff

Google Stadia has promise, but GDC failed to address its biggest obstacles | Opinion

The GI team weighs in on bandwidth, business models, and the potential link between accessibility and diversity

By GamesIndustry Staff

Jobs roundup: Codemasters promotes new SVP from within

Meanwhile, Bandai Namco Europe appoints new strategic comms lead and Tapjoy gets a new CEO

By GamesIndustry Staff

Devs, mental health educator team up for WellBeings

New company sets sights on mobile games to help players cope with anxiety, panic disorder, and chronic pain

By GamesIndustry Staff

Keywords Studios backs GamesIndustry.biz Marketing Summit

The firm will showcase its marketing services at UK conference and networking event

By GamesIndustry Staff

Games of the Year 2018

The GamesIndustry.biz team choose their personal faves, most surprising, and most disappointing titles of the year

By GamesIndustry Staff

People of the Year 2018

Recognising the exceptional work this year from teams and individuals alike

By GamesIndustry Staff

EGX Rezzed 2019 sees return of Epic's Powered by Unreal Engine zone

Unreal Engine devs exhibiting at the London show next March eligible to have their space doubled

By GamesIndustry Staff

UK Games Fund splits Pitch Development Programme money

Eight participating studios awarded £5,000 each for prototypes due early next year

Disney Magic Kingdoms tops €100 million

Gameloft updates worldwide revenue total for two-year-old mobile and PC theme park builder

THQ Nordic acquires Carmageddon IP

Saying it never had the resources to capitalize on the series, Stainless Games sells franchise to help it "find the home that it deserves"

Tapjoy acquires Tapdaq

Mobile engagement and monetization outfit purchases London-based ad mediation firm

Green Man Gaming launches charity bundle

All profits from 50 games for $50/€50/£50 offering will go to GamesAid; selection spans AAA to indie

E3 2018: Every major announcement and release date

Worried you missed something last week? Check out our handy guide to all the big news from Los Angeles

By GamesIndustry Staff

The GamesIndustry.biz E3 Award Winners

Our editorial team picks the best of the best from E3 2018

By GamesIndustry Staff

E3 2018: Cyberpunk 2077 astounds, but so do the crowds

Dispatches from the show floor, where E3 continues to struggle with delivering a satisfying show for the public

By GamesIndustry Staff

E3 Roundtable: E3 2018 showed an industry on the brink of change

Games-as-a-service drained life out of the show floor, while the major publishers all gestured toward streaming and the next generation

By GamesIndustry Staff

Read the GamesIndustry.biz E3 Special Magazine right here

80-page edition featuring major interviews, famous writers and the results of our career survey

By GamesIndustry Staff

E3 Roundtable: PlayStation disappoints on a day short on surprises

Known quantities were front and centre at Sony and Ubisoft's briefings, but Beyond Good & Evil 2 and Ghost of Tsushima still managed to delight

By GamesIndustry Staff

E3 Roundtable: Microsoft's first-party intent, EA's loot box lament

Microsoft's flurry of studio acquisitions lit up E3's opening weekend, Bethesda showed every ace in its hand, and EA promised to do better

By GamesIndustry Staff

E3 2018: When and where to watch all the press conferences

Full details of all the major showcases from Xbox, PlayStation, Nintendo and more ahead of next week's expo

By GamesIndustry Staff

Watch Reboot Develop highlight sessions live on GamesIndustry.biz

Tequila Works, Patrice Desilets, Platinum Games and Ste Curran make up day two of the Dubrovnik dev conference

By GamesIndustry Staff

Buy One Get One Free on EGX Rezzed screens for Unreal developers

Titles in the 'Powered by Unreal Engine' zone will be eligible to have their exhibition space doubled, courtesy of Epic

By GamesIndustry Staff

GamesIndustry.biz promotes Brendan Sinclair to North American editor

Sinclair will lead the site's editorial coverage in the US and Canada following the departure of James Brightman

By GamesIndustry Staff

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