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Mobile game spending predicted to hit $117bn by 2026

Report also says that non-game revenue will continue to outpace consumer game spending on the App Store

Today Sensor Tower released a new report that expects that by 2026, consumer spending for mobile games will reach $117 billion.

The analytics firm said that that game revenue will account for 43% of earnings on Apple's App Store by then, as it generates $70 billion.

Whereas Google Play mobile game spending for that year will make up 65% of revenue on the digital storefront at $47 billion.

Additionally, the report said that when including non-gaming apps, the mobile market will hit $233 billion in 2026.

Which would be an increase of 70% compared to the $137 billion consumer spending estimate for the year of 2022.

The report also says that non-game app spending on the App store will continue to outpace that of mobile games on the platform.

For they year of 2026, the digital storefront is expected to amass $70 billion for game apps whereas non-game apps will generate $91 billion.

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Jeffrey Rousseau avatar
Jeffrey Rousseau: Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.
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