Sections

Chinese government tightens video game restrictions

New memo provides stricter rules around sexuality, morality, history, and religion that titles must adhere to for licensing approval

The Chinese government is further tightening its restrictions on the content of games, according to a South China Morning Post report.

The outlet cites an internal training memo from China's state-backed gaming association as detailing new, more strict guidelines around what type of games will be approved for release in the country.

It notes that video games aren't "pure entertainment" and they must represent "a correct set of values" of the country's history and culture said the publication.

The memo also explains that titles featuring queer romance and "effeminate males" are not likely to be approved for licensing.

"If regulators can't tell the character's gender immediately, the setting of the characters could be considered problematic and red flags will be raised," reads the memo.

With these new implementations the South China Morning Post notes that violent titles which allow players to be good or bad wouldn't be seen favorably.

"Some games have blurred moral boundaries. Players can choose to be either good or evil ... but we don't think that games should give players this choice ... and this must be altered," said the memo.

Additional topics such as history and religion were also given specific suggestions in their depictions within games as well.

This news follows China's ban on livestreaming by children under 16 earlier this week. Additionally, China has limited gaming time by minors to three hours a week, one hour each on Friday, Saturday, and Sunday.

More stories

Xbox launches Samsung TV app to play games without a console

Update: Nvidia's GeForce Now, Google Stadia, & Twitch are also available on the cloud streaming app. Amazon's Luna to become available at a later date

By Brendan Sinclair

Subscriptions will push console/PC to a record year, says DFC

Game Pass, Switch Online, and PlayStation Plus to make up one-third of console software/service revenue

By Brendan Sinclair

Latest comments

Sign in to contribute

Need an account? Register now.