Loot boxes are expected to generate $20.3 billion in revenue by 2025, a new report by Juniper Research found.
The company added that over 230 million gamers -- or 5% of players -- are expected to purchase loot boxes in 2025, with mobile gaming content making up the majority of these transactions.
Juniper Research offered a geographical breakdown of the expected revenue, with Far East and China representing the wide majority of it (see below).
The study said that loot boxes made an estimated $15 billion in 2020, with average growth going forward around 5% per year. Juniper Research projected that growth will get slower and slower each year as "consumers become fatigued with loot boxes and legislative constraints limiting the market."
Skins gambling was also under scrutiny in the report, with Juniper Research estimating that total wagers will be reaching $321 million in 2025 compared to $221 million in 2020.