Brawl Stars has outperformed Clash Royale on its debut week on the App Store in China, according to new data from Sensor Tower.
Supercell's latest game earned $17.5 million and was downloaded 4.8 million times in the week following its launch on the Chinese App Store on June 9.
Sensor Tower draws a comparison to the launch of Clash Royale in China, which grossed $9.4 million from 4.1 million downloads. That augurs well for the future of Brawl Stars in the country, as Clash Royale has gone on to earn around $204 million on iOS.
Brawl Stars' Chinese App Store launch also outperformed the first week of its full global launch in December 2018, when it earned $11 million from 15.5 million downloads.
Despite its enormous success, Supercell had only fully launched four games before Brawl Stars. This is due to a culture of killing products that don't make the grade, which we explored in an article from January 2019.
Sensor Tower's estimates suggest that Brawl Stars had a very successful first year even without China, earning $422 million across the App Store and Google Play -- with South Korea its most lucrative market.
However, in its first week on the App Store, China already represented more than 60% of all player spending, and 71% of new installs.