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Get your art career questions answered in a live Q&A with Creative Assembly today

Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell

What should you put in your portfolio to get the best chance of becoming a concept artist? What skills does a 3D game artist need to succeed? What does a usual day for a character artist look like?

Get your questions answered in a live Q&A with a BAFTA-game winning industry veteran with over 20 years' experience of AAA game development.

Kevin McDowell has been the art director for Total War for the past 20 years and has been working in video games for 23 years. As art director, his games have sold over 27 million copies which includes the BAFTA-winning Total War: Shogun 2.

With Creative Assembly recently announcing several new trainee roles across various art disciplines, including cinematics, concept, technical and animation, it's a good time to check if you're on the right track to a successful application.

This is part of the company's Creative Chronicles video series, which draws on the studio's talent pool to provide in-depth tutorials, insights into game development, and key information that aims to educate and inspire future talent interested in building games. You can watch the whole series on this page.

Don't forget you can also read the several in-depth GamesIndustry.biz Academy guides to working in games, which cover design, programming, art, PR, marketing, QA and journalism.

The Q&A with Total War's art director Kevin McDowell is today and it starts at 3pm BST / 10am EDT / 7am PDT. You can watch it below:

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Marie Dealessandri avatar

Marie Dealessandri

Deputy Editor

Marie Dealessandri joined GamesIndustry.biz in 2019 to head its Academy section. A journalist since 2012, she started in games in 2016. She can be found (rarely) tweeting @mariedeal, usually on a loop about Baldur’s Gate and the Dead Cells soundtrack. GI resident Moomins expert.