"Substantially improved" profitability for games doesn't prevent sales dip for Sega

But publisher still confident net sales will rise to $3.6 billion for the financial year

Sega Sammy has released its latest financial results which, while not showing dramatic improvement across the company, do indicate its games business is in rude health.

The Japanese publisher reported net sales of 165.5 billion ($1.53 billion) for the six months ended September 30, a slight decline of 3.2% when compared to the same period last year.

Operating income, however, is up 43% year-on-year to 14.6 billion ($134.9 million).

The bulk of Sega Sammy's revenues still come from its Entertainment Contents business, which encompasses video games (including mobile titles and Apple Arcade revenues), as well as amusement machines, animated films and toys.

The net sales for this division during the first half of the financial year were reported as 115.9 billion ($1.07 billion), up 8% year-on-year. Operating income more than doubled to 12.8 billion ($118.2 million).

The publisher sold 11.37 million packaged games, including the newly launched Mega Drive Mini. This is a slight improvement on the 11.18 million sold in the same period last year.

Sega notes that the profitability for this segment is "substantially improved" thanks to ongoing revenues from past titles and decreased costs following a impairment loss the publisher reported during the previous fiscal year.

The company is hoping future releases, including Persona 5 The Royal and Mario & Sonic At The Olympic Games Tokyo 2020, will improve on this further.

Looking ahead, Sega Sammy's forecast for the full year aims for net sales of 390 billion ($3.6 billion), which would be a 17.6% improvement on the previous financial year. Operating income is expected to increase by 106.4% to 27 billion ($249.5 million).

More stories

Sega's John Clark moves to Tencent Europe

Clark takes on VP of partnerships role at the Chinese tech and entertainment giant

By Alex Calvin

Charting the darker periods of history in Humankind

Amplitude's Jeff Spock on creating a historical strategy game that doesn't shy away from religion, slavery and colonisation

By James Batchelor

Latest comments

Sign in to contribute

Need an account? Register now.