Supercell continues to ride its highly-successful mobile titles to strong revenue returns, including its old hits and brand new ones. The company brought in just under $1.4 billion in revenue in 2018, according to Sensor Tower intelligence estimates.
Almost half of this came from Clash Royale, which brought in $597 million during the year. Clash of Clans wasn't far behind, though, and accounted for an estimated $567 million in revenue.
Farther behind was older release Hay Day, which brought in $154 million, and Boom Beach was dead last at only $42 million for the entire year.
That leaves the studio's newest release, Brawl Stars, which with a launch of December 12 didn't have much time to make an impression in the 2018 calendar year. Still, it grossed an estimated $46 million during that period.