Though its initial launch had a visible boom and fall-off, Pokemon Go remains strong two years later. Worldwide, players spend over $2 million per day in the game, with an estimated $1.8 billion spent in the game's lifetime.
Intelligence firm Sensor Tower estimates that the United States is leading spending in the game at around $607 million total spent, with Japan following at $500 million.
58% of total all-time revenue for Pokemon Go has been on Google Play; the remainder is through the App Store.
Pokemon Go recently made a comeback over the summer, adding the long-awaited trading feature among other updates. These, likely coupled with the same seasonal traffic boost the game saw last summer helped to bring the game to its highest active player base since 2016 in May, and the success continued into June. Pokemon Go ranked 9th on the App Store's top grossing charts for last month, bringing in approximately $70 million in global revenue. The game is still on the top 10 grossing charts across 21 countries.