Ubisoft and HitRecord sourcing community-created assets for Beyond Good and Evil 2

UPDATE: Community collaboration platform founded by actor Joseph Gordon-Levitt raised $50,000 to pay contributors

Ubisoft today revealed a new partnership with community collaboration platform HitRecord during its E3 press conference.

Founded by actor Joseph Gordon-Levitt, the platform allows community members to collaborate on creative ideas and projects such as music and artwork.

Working with the Beyond Good and Evil 2 fan community -- the Space Monkey Program -- Ubisoft has tasked creators with collaboratively designing art and music assets that will feature in the final game.

"With Beyond Good and Evil 2, we want our community to participate in a way that has never been done before," said senior producer Guillaume Brunier. "Through the Space Monkey Program we want our fans and people from all over the world to really be a part of building the game."

Ubisoft has now issued an open invitation to creators to contribute to the art and sound of Beyond Good and Evil 2.

Joining Ubisoft reps on stage, Gordon-Levitt said: "It's a little bit different to other creative platforms you find on the internet. The point of HitRecord isn't just to post and promote stuff that you've made on your own, the point is to collaborate.

"When we're making music for Beyond Good and Evil 2, it's not going to just be a contest where we people submit songs and then we pick one or two of them and then we put them in the game. We're going to be really making the songs together and the same goes for the visual assets we're creating."

Ubisoft will be showcasing some of this content the new BGE Fest community event in Montpellier in autumn this year.

Creators who have their work make it into the final game will also be paid for their contribution, a point which Ubisoft failed to note in the press conference but was later qualified by Gordon-Levitt over Twitter.

UPDATE: In a post online, HitRecord explains it has set aside $50,000 for paying community contributors whose assets make it into the final game. It also mentions there's the possibility it could "expand the scope of what we're making" and "earmark additional dollars to pay the community."

More stories

Facebook finally launches Facebook Gaming on iOS -- without Instant Games

Platform condemns Apple's strict approval process, saying it "severely hamstrings innovation on mobile"

By Rebekah Valentine

Leading names from YouTube, TV, film, books and games set for Changing Channels

The new event in our Live series takes place on August 13th for free

By Christopher Dring

Latest comments

Sign in to contribute

Need an account? Register now.