Top 25 companies made up 77% of global games market in 2017 - Newzoo

Market intelligence firm points to industry consolidation as largest companies solidify positions

The games industry evolves rapidly, but that doesn't necessarily mean a lot of turnover for the biggest names in the business.

Newzoo today released its report on the top 25 public game companies from 2017, showing continued growth from the usual suspects over the last year as the gaming industry consolidates further into a handful of companies. The top 25 companies accounted for 77% of the total global games market, earning a combined $94.1 billion out of a total $121.7 billion in 2017.

The report re-affirms a number of trends that have been called out in recent years. The same large companies dominate the total market, few companies join or drop out of the ranking, mobile continues to grow, and browser gaming (such as Facebook) continues to shrink.

The top five companies remain unchanged since 2016: Tencent, Sony, Apple, Microsoft, and Activision Blizzard, in order. Mobile offerings accounted for 46% of the top 25's revenue, up from 41% in 2016. On top of that, 13 of the represented companies earned most of their revenue from the mobile market.

Newzoo predicts continued growth for 2018, projecting the industry to grow to $137.9 billion in 2018 with mobile breaching the 50% mark to make up a majority of the games market.

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Latest comments (1)

Exclude most of all that, the three biggest in Americas and Europe "core gaming businesses" are Activision Blizzard, EA, and Take-Two in terms of revenue and market capitalization. Anyway this list is interesting.
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