Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

World's largest esports organisations sign up for Clash Royale League

36 teams from North America, Europe, Asia, and Latin America to compete in $1 million World Final

Clash Royale developer Supercell has revealed plans for an esports league featuring some of the largest competitive gaming organisations in the world.

The league follows Supercell's recent foray into esports which saw 25 million players compete to qualify for a spot in the forthcoming league, with just 7,000 making it through to the next round.

In the next few months, the pro teams will create their rosters from this pool of players. Household names in esports such as Cloud9, Team SoloMid, and Counter Logic Gaming are already signed up, along with other well-recognised organisations from across the globe.

Eight teams from North America will be joined by 28 other teams from Europe, Asia, and Latin America to compete in the World Finals for their share of the $1 million prize pool.

"The level of enthusiasm we've seen from the most respected esports teams in the world is as humbling as it is exciting, and we're looking forward to supporting them in order to grow the Clash Royale esports ecosystem for our players," said Tim Ebner, head of esports at Supercell.

"Staying true to the Supercell vision of making games everyone can enjoy for years and years, the Clash Royale League (CRL) will continue to offer as many players as possible an open path to competing at the highest level."

Two CRL regions, Mainland China and Asia, will have a Spring Season which runs from March 23 to June 3 in China, and April 27 to July 14 in Asia.

Other regions will begin competing with the Fall Season in August, leading up to World Finals which will take place in Winter 2018.

Each of the CRL regions will be comprised of 4-12 teams, with 4-6 players per team. Top teams from each region will advance to the World Finals.

Supercell recently posted its lowest earnings in three years, but with global esports revenue projected to hit $1.65 billion by 2021, now is seemingly a good time to invest in the scene.

Read this next

Ivy Taylor avatar
Ivy Taylor: Ivy joined GamesIndustry.biz in 2017 having previously worked as a regional journalist, and a political campaigns manager before that. They are also one of the UK's foremost Sonic the Hedgehog apologists.
Related topics