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Video games graduates have more than doubled in five years

“We need to continue to increase the supply of highly skilled games graduates," says TIGA CEO

The number of students graduating with a video game degree has doubled in the past five years, according to figures from the Higher Education Statistics Agency (HESA).

Since 2012/13, the number has leapt 116 per cent, up from 595 graduates to 1,290. However, these figures to not include students studying video game art and animation courses.

The growth in graduates is accompanied by growth in the sector as a whole. According to trade body TIGA, the video games industry is growing at 7 per cent per annum, with the majority of new roles requiring people with university education and industry-ready skills.

TIGA's CEO, Dr Richard Wilson welcomed the news, saying there was a high demand for skilled graduates given the industry's continuing growth.

"Universities have different success rates when it comes to graduates securing roles in our industry," he said.

"The TIGA University Accreditation System was introduced to recognise the very best undergraduates and postgraduate university courses, enabling students and industry to find those courses that are developing industry-ready graduates and strengthening the link between industry and academia.

"18 universities have secured TIGA University Accreditation status. Up to 67 per cent of graduates on some TIGA Accredited courses are securing jobs in the games industry.

"We need to continue to increase the supply of highly skilled games graduates, encourage more women to consider a career in the sector and work with our universities to ensure that the UK is the best place in the world to develop video games."

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Latest comments (2)

Luke Parkes Senior Technical Designer, Bohemia InteractiveA month ago
"We need to continue to increase the supply of highly skilled games graduates"

You really don't. If anything, the number of graduates needs to be reduced for the benefit of those in that field of study.

There are already far too many graduates in games orientated fields (by my own rough estimate closer to 2500 when you take art and animation into account).

There are less than 10,000 people total in full time employment in some sort of development vocation within the UK games industry (https://ukie.org.uk/research). How many of those 10,000 positions are going to be an open-vacancies for graduates in a given year? Certainly not one-in-four, and probably considerably less than one-in-ten. That's a massive excess of graduates with nowhere to go (except perhaps abroad, but Brexit may well see an end to that).

The industry growing at a rate of 7% per annum isn't going to anywhere near enough to make space for the ever-growing volume of graduates.
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Ian O'HareA month ago
@Luke Parkes: I was thinking the same thing. I found it hard to get into the games industry back in 2007. There was so much competition already.

I think the reason why companies push so hard for more graduates than they can handle is basically to leverage supply and demand. The more the supply the lower salaries they can pay.
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