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Australians spent AU$3.23bn on video games in 2017

IGEA data shows AU$1bn on physical hardware and software, console sales up 36% year-on-year

The Australian video games industry has been valued at AU$3.23 million for 2017, with both physical and digital sales rising over the previous year.

The figures come from research by local trade body Interactive Games and Entertainment Association and data from NPD Australia and Telsyte.

The snapshot into the Australian industry shows that the total money spent on games in 2017 rose by nine per cent year on year to AU$3.23 million. Unsurprisingly, digital (encompassing download games, online subscriptions and mobile revenues) accounted for two thirds of this.

Physical still fared well, taking AU$1.176 billion over the course of the year - an improvement of 11 per cent when compared to 2016. There was a relatively even split between software and hardware sales, accounting for AU$521.6 million and $422.5 million respectively.

Console hardware saw the biggest year-on-year lift, up 36 per cent, with Switch, SNES Mini and NES Mini highlighted as particularly strong sellers. In fact, console hardware saw the most improvement over the previous year.

Almost all other sectors saw revenues increases by at least ten per cent year-on-year. The only exception was mobile, which still enjoyed a two per cent lift in revenues and stands as the biggest segment of the Australian games industry at AU$1.004 billion.

You can check out more in the infographic below:

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