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Microsoft intros AR/VR motion controllers

Windows 10 inputs will launch this holiday bundled with an Acer headset for $399

Microsoft today unveiled a key piece of its "mixed reality" VR ecosystem for Windows 10, debuting new motion controllers designed to work with a coming range of headsets. As reported by CNET, the new controllers were shown off at Microsoft's Build developer conference.

Each controller features a thumbstick, a touch pad, trigger and grip buttons. One key selling point for the controllers is that they don't rely on external sensors apart from a Windows 10 mixed reality headset. As long as the controllers are within the headset's field of vision, they should be precisely tracked. Microsoft is hoping that makes for a simpler set-up process than existing VR headsets, but it raises questions about how well developers would be able to track hand motions outside the player's view.

Another focus for Microsoft is cost. The company said its new controllers will launch this holiday season in a bundle with an Acer mixed reality headset for $399.

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Latest comments (4)

Jeff Kleist Writer, Marketing, Licensing 4 years ago
Apparently they rely on accelerometers and other sensors to keep track of where they are when out of sight.

No one is doing room VR at home outside of major enthusiasts before people bring that up. , and their numbers are bpvery small. Those in the mainstream who want room VR are going to go to the VR parlor, not their living room

Keep in mind GearVR has outsold Oculus and Vive combined 10-1. People are after affordable, seated experiences.

The real question is whether Oculus will work with the Scorpio and whether they will allow their exclusives to be ported. It may not at this time support the mixed reality protocol, but that doesn't mean they're not supporting the gaming half.

Edited 1 times. Last edit by Jeff Kleist on 11th May 2017 10:37pm

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albert hartman4 years ago
Very smart and practical. Just locate controllers with respect to viewer's HMD. The users feeling of where their hands are compared to where their face is is perfectly maintained. Lightweight hardware reqs.
1Sign inorRegisterto rate and reply
albert hartman4 years ago
Very smart and practical. Just locate controllers with respect to viewer's HMD. The users feeling of where their hands are compared to where their face is is perfectly maintained. Lightweight hardware reqs.
0Sign inorRegisterto rate and reply
Show all comments (4)
Rafael Brown Creative Director/Co-Founder, Digital Myths Studio, Inc4 years ago
These controllers sound better for productivity than for gaming. Gaming tends to have expressive motions in VR because you can't tell gamers not to.
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