Find out how to kick start your games industry career

Get Your Free Ticket Today

Google Daydream VR headset launches in November for $80

The headset has been renamed Daydream View and will be constructed from soft fabric, rather than plastic

At its Made by Google event in San Francisco today, Google updated everyone on its Daydream VR plans, officially renaming its mobile VR prototype the Daydream View and announcing it would be released in November for $80. At under 200 grams in weight, the View should be fairly comfortable for the average user considering that it's being made from fabric. Google said that the View will be compatible with faces that already have eyeglasses on and the device will be made available in three colors: Snow, Slate and Crimson.

The View uses a little three-axis remote (similar to the Wii remote) that can be stored in the headset itself, and while Google's new Pixel will be the first phone to support Daydream View, Google said it's looking to get phones from other manufacturers certified for the View as well. Importantly, from a mainstream usability standpoint, Google said that when a phone is placed into the headset an NFC chip automatically senses its presence and launches Daydream; additionally, the headset can detect face position and center the image for a user automatically.

In terms of content, Google revealed a game tie-in to Fantastic Beasts and Where to Find Them, a Harry Potter VR experience that should be ready on launch day and the company is working with HBO, Netflix and Hulu to build VR apps for the View as well. Google intends to offer a VR version of the Google Play Store, where Daydream users can get access to VR movies, YouTube videos, StreetView, and photos. There are reportedly over 50 partners that have signed on to launch Daydream apps by the end of this year, but it's unclear just what percentage of the content will be games.

Find out how to kick start your games industry career

Get Your Free Ticket Today

More stories

Fast Travel Games aims to fill "great need for VR publishers"

CEO Oskar Burman discusses opportunities in a maturing virtual reality market as new publishing arm launches

By James Batchelor

XR Games raises 1.5 million

Leeds-based developer is to grow its team with 20 new hires, and develop its own IP

By Marie Dealessandri

Latest comments (11)

Craig Page El Presidente, Awesome Enterprises5 years ago
This is exciting because VR. This is extra exciting because I need a new phone soon anyway!

I wonder how enjoyable it would be to watch a movie with this, in theory it could be better than the biggest screen because it will take up your whole field of view.
1Sign inorRegisterto rate and reply
Eyal Teler Programmer 5 years ago
The main problem with watching a movie this way is resolution. It will feel like you're watching an SD movie instead of HD. You can still get an enjoyable VR experience with current phone resolutions (even just full HD), but watching 2D movies is not the best thing that can be done with VR. (But hopefully resolutions will improve in the future.)
2Sign inorRegisterto rate and reply
Sandy Lobban Founder, Noise Me Up5 years ago
Mobile VR is quite good, but the screen size limit of the phone does become a bit limiting and really over time dampens the excitement. I'm using an Iphone 6 plus. Maybe they've managed to get the screen closer to the eyes with some better focus functionality on this headset, but I see no focus control anywhere obvious.
0Sign inorRegisterto rate and reply
Show all comments (11)
Adam Campbell Product Manager, Azoomee5 years ago
I have a Gear VR 2016 model. I wouldn't be comfortable watching a movie over a long period of time and it does have the resolution issues already mentioned. 360 video is a better use of the technology in my opinion, than 2d cinema.

Edited 1 times. Last edit by Adam Campbell on 6th October 2016 2:11pm

2Sign inorRegisterto rate and reply
Jeff Kleist Writer, Marketing, Licensing 5 years ago
You forgot about 3D movies, it's a big untapped market pirates are filling right now for VR
0Sign inorRegisterto rate and reply
We have seen the popularity of VR move from the expensive PC sector to an interest in Mobile VR - but as we saw with the GearVR and other VR holster systems there are questions on duration of usage, content suitability and the need for better tracking.

For me Daydream View feels like too little too late - with no real innovation. The quality of screen, lack of positional tracking and questions on the claims of users actually wearing the unit for long durations of time to view films. All questions that Google seems to be banking on sidestepping, with a well oiled hype machine.

It is clear that we are now entering the 'make or break' period of this latest phase of VR - if Sony's PSVR can penetrate the mainstream, then pressure will be placed on Mobile VR to improve its act greatly!
1Sign inorRegisterto rate and reply
Nick Parker Consultant 5 years ago
Not sure where this sits at this price. Maybe as a try before you buy (like Cardboard) a tethered headset but $80 is expensive for that. Push the boat out a little and you could buy a Samsung Gear.
0Sign inorRegisterto rate and reply
Bob Johnson Studying graphics design, Northern Arizona University5 years ago
Just more evidence that the NX will also do VR. :)
1Sign inorRegisterto rate and reply
Jordan Lund Columnist 5 years ago
Same form factor as the ViewMaster only less durable and 3x the price. I like the look but if ViewMaster couldn't make it happen...
0Sign inorRegisterto rate and reply
Andrew Jakobs Lead Programmer 5 years ago
I don't see any reason to buy this Google headset over the much MUCH cheaper chinese headsets, except for the quality of the lenses maybe..
0Sign inorRegisterto rate and reply
Tudor Nita Lead Programmer, Gameloft Romania5 years ago
A standardized input method that actually works for a change, is probably the best reason.
Another one might be that daydream compatible devices will be held to higher scrutiny. No more 0.2$ gyro boards in phones that "can run Cardboard apps".

Not being locked to Samsung phones is the best reason not to buy a Gear. Price wise, compared to any other tethered platform, it's a pittance so it might server as a cheap entry point into VR. That is, if the apps are there.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.