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Sony lays off employees at San Diego studio

Company characterizes move as normal restructuring after completed project, says MLB: The Show team not affected

Sony's making cuts on both side of the pond today. Following on the news that Sony London laid off a number of developers after the completion of a virtual reality project, the company has confirmed for GamesIndustry.biz that it instituted a round of layoffs at its San Diego studio as well.

"We can confirm there has been a reduction in headcount at San Diego Studio," a representative said. "The team working on MLB The Show have not been affected. We continually evaluate teams and programs at SIE Worldwide Studios to ensure we have the proper resources in place to deliver innovative products within a competitive landscape. As projects are completed, it is natural to review and restructure teams around current and future needs. We wish our departing team members success as they pursue new opportunities and we have nothing but heart-felt thanks for their contributions to PlayStation."

It's not clear what projects the laid off developers had been working on. Beyond MLB 16, the studio had recently worked on Drawn to Death (not yet released), Guns Up (released last year), and Kill Strain (launched in July). It's also possible that as with Sony London, the layoffs were related to VR. In a Reddit AMA in March, studio director Christian Phillips also said the team had been looking at VR, and was "intimately involved throughout every stage of the development cycle." Sony is set to launch the PlayStation VR headset next month.

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Latest comments (2)

Lance Nelson Producer/Project Manager, CyberArts2 years ago
What a crock of shit... "and we have nothing but heart-felt thanks for their contributions to PlayStation." Yeah right :-/
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Robert Bantin Senior Audio Programmer, Massive Entertainment2 years ago
Talking with some of the ex-Evolution people, there seems to be an alarming trend lately of Sony building these huge development teams, haemorrhaging money, laying some people off to save money, then shutting down the studio when the remaining crew fail to maintain the same throughput as before. They're not very transparent about it either: I hear that they demanded Driveclub VR be completed by April - despite Playstation VR being slated for October. Of course, now we know why. I wonder if the London or San Diego people knew it was coming?

Edited 1 times. Last edit by Robert Bantin on 16th September 2016 3:49pm

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