Ghostbusters dev Fireforge files for Bankruptcy

Owes millions to part owner Tencent, according to filings

Fireforge, the California developer responsible for the recent Ghostbusters tie-in game, has filed for bankruptcy, owing debts of over $12 million according to papers associated with the case.

The firm originally filed for voluntary chapter 7 bankruptcy on July 15, but further filings were completed on July 29. According to documents seen by Kotaku, Fireforge owed considerable amounts of money to several parties, but the majority of its debt, believed to have been accrued prior to the development of Ghostbusters, is owed to partial owner Tencent, which controls 37% of the company. fireforge is believed to owe $11.3 million to the Chinese firm.

According to that report, Fireforge had worked on two unreleased games, a MOBA for Razer and a similar game for Tencent. Money intended for the development of Razer's game had allegedly been spent on Tencent's instead, resulting in a further ongoing case against Fireforge by Razer owner Min-Liang Tan.

Fireforge's Ghostbusters game released just days before the initial bankruptcy filing, meeting almost universal critical disdain. It should be noted that FireForge Games, a successful tabletop miniatures company, is in no way associated with the case.

Latest comments (3)

Marty Howe Director, Figurehead Studios2 years ago
How does a bad company, get so much investment?

It makes no sense to me.
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Alfonso Sexto Lead Tester, Ubisoft Germany2 years ago
@Andrew: Even though it his manager's fault, all the employees that lost their jobs are also paying for it. I don't see a reason to be glad at this.

@Marty: Big movie license + Activision backing them up, I guess. Some investors provably saw that as easy profit.
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Klaus Preisinger Freelance Writing 2 years ago
The minute Sony decided to use a tiny percentage of misogynist comments beneath a Youtube video to blow them up for a head-line grabbing attention campaign, the franchise was dead in the water and any game with it. When all the the usual suspects came riding into town on coat-tails to play the viral game, things somehow got even worse. Then reviews for the game came and were a competition of who could annihilate the game best with one sentence.

The takeaway being that licensing deals of the future should probably include how the movie is promoted. Just in case you have a good game for a movie which also tries to use toxicity loops as their main PR angle.
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