Overwatch and the death of the midnight launch

Overwatch ships two days ahead of midnight launch, attracts over 7 million players in less than 10 days

GameStop CEO Tony Bartel has praised Activision Blizzard's decision to break its own street date for Overwatch, describing it as a "very progressive move" that resulted in commercial gain for all parties.

Speaking to investors following the publication of GameStop's Q1 results, Bartel confirmed that the "very strong" launch of Overwatch had "exceeded our expectations." One of the factors in that high performance was a decision that would have been anathema to a video game retailer only a few years ago.

The retail version of Overwatch was scheduled to launch worldwide on May 24, and GameStop was one of several retailers collaborating with Activision Blizzard on a midnight launch. However, according to Bartel, "[Activision Blizzard] looked and saw that there was demand...before the midnight launch to be able to get the physical game."

"We saw a significant increase well beyond their expectations of Overwatch, and I think Activision would say that they saw an increase as well"

Tony Bartel, CEO

The reason for that demand is inextricably tied to the ongoing shift to digital sales and distribution, trends that have significantly weakened the position of companies like Gamestop over the last decade. Overwatch, a team-based multiplayer shooter, is designed to be played online, rendering the need to purchase a box containing a disc a legacy act - for those with poor download speeds or a penchant for physical goods. As Bartel told GameStop's investors, game launches have, "become less about picking up the game at midnight. It's become more about when do the servers come on."

As such, Activision Blizzard decided to allow sales of the physical version "two full days" before GameStop's midnight launch events, giving those players time to install the game and be ready to play alongside digital customers. Given that Overwatch couldn't function before Activision Blizzard turned on its servers anyway, what would once have been a transgressive act became a gesture of goodwill towards those who display the increasingly anachronistic preference for purchasing an online game in a plastic case.

To a degree, the fact that Activision Blizzard treated the retail launch of Overwatch as a matter of secondary importance is a bad sign for what has long been GameStop's core business. Blizzard's new game is, after all, hardly alone in its focus on connected play. However, Bartel claimed that the decision benefitted all parties in terms of copies sold.

"What that did was allow us to have two full days before the servers came on to sell that game," he said. "We saw a significant increase well beyond their expectations of Overwatch, and I think Activision would say that they saw an increase as well. We're very happy with the result.

"We see that as a very progressive move, and something that we think may take hold in the industry as well."

At the time of writing, no official sales figures for Overwatch had been released, but the number is likely to be big. The game's open beta attracted almost 10 million players, and its impressive review scores are rivalled only by Uncharted 4: A Thief's End.

Update: Blizzard Entertainment has confirmed that Overwatch has been played by more than 7 million people since it launched worldwide on May 24. That figure applies to PlayStation 4, Xbox One and Windows PC, and was correct as of yesterday.

In an email sent to Polygon, Blizzard further clarified the line between “players” and actual sales. The 7 million figure the company quoted is, "unique global player count, which includes anyone who's played the digital or retail version of the game, as well as those who have played the game in Internet game rooms."

With that in mind, the actual sales figure is likely to be lower than 7 million copies.

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Latest comments (4)

Andrew Goodchild Studying development, Train2Game5 years ago
Buying a disc isn't just a legacy act or for people wanting an artifact. I would rather buy everything digitally, several house moves and a house full of kid junk has weakened my love of keeping physical tat, and I struggle to find my discs when the kids take them out and put them in the wrong box. But I look at a store selling a game for 60 which I have seen for 40 or less in a store or Amazon. Sometimes it is still full price digital when it is being sold for 20 on Amazon too.

Any disc game I buy is purely down to price. For Steam discs I just use the code, the last disc didn't work anyway.
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Andreia Quinta Photographer 5 years ago
That's very forward thinking of them, and a nice gesture to their customers that still prefer to have a box. Although I agree (and practice) that boxes and discs are really unnecessary these days, I have personally some exceptions towards some collector editions that are dear to me, for example, I started my CE mania with Warcraft III, and from then on I got the Vanilla CE and so forth. Now I'm up to my elbows with World of Warcraft CE's, but.. I've started it, so now I need to finish it, because I would succumb to my OCD if I didn't (secretly hoping WoW Legion is the last ex. pack they release).

Another of my exeptions was Aliens: Colonial Marines (don't even go there, I know...) and Alien Isolation (kudos to this one!) because, Alien...

But other than that, I despise boxes or any type of disc these days.
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Diana Hsu Product Manager, Free-to-Play, Big Fish Games5 years ago
Same -- I bought Overwatch as a disk because buying digitally, directly from Blizzard, was $60 while buying online was $45 for the disk plus some fun extras in other Blizzard games.

Edit: Oh, and I once bought a physical, new-in-box 3DS game for half of what it cost to buy it digitally through the Nintendo 3DS store.

Edited 1 times. Last edit by Diana Hsu on 1st June 2016 11:49pm

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Greg Wilcox Creator, Destroy All Fanboys! 5 years ago
I'm still very pro physical for a few good reasons despite 'owning' a ton of digital content. I'd forgotten my Desura password a while back and tried to reset it, but as no one is minding the store there, or they went under or whatever, guess what? My password requests are unanswered and thise games I don't have as Steam content are locked away.

Also, stuff like Konmai killing P.T. irk the hell out of me because that spiteful ninsense just means no one can show anyone what it was like to PLAY the demo in real time outside a video that's been archived. BOO.
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