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Oculus introduces DRM that kills Revive mod

No more playing Oculus titles on your Vive

This month we reported that some intrepid gamers had found a way to play Oculus titles on rival headsets, now Oculus has made moves to shut them down by changing its DRM.

LibreVR's Revive software allowed users to play Oculus exclusive games on the HTC Vive, but these latest changes stop it in its tracks. Oculus has said that the move is an anti-piracy measure, but LibreVR disagrees.

"While this helps prevent piracy from people who didn't buy an Oculus Rift, it doesn't do anything to prevent piracy from those who did buy an Oculus Rift," LibreVR told Motherboard.

"And this clearly excludes anyone who bought the game, but didn't buy an Oculus Rift. Even if Revive wasn't targeted, they were probably more than aware of the collateral damage."

The decision has surprised some given that Oculus Rift creator Palmer Luckey publicly stated that such mods weren't a problem for the company.

"If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers?" he stated on Reddit just five months ago.

"The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself."

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Latest comments (6)

Ron Dippold Software/Firmware Engineer 4 years ago
Bound to happen as soon as they sold out to Facebook. Luckey's intentions and protestations aside (and I think he meant it), Facebook hates anything open and there was no way they were going to allow it for long. This is just what happens when you sell yourself to a giant corporation - they're sociopaths.

As a follow up to this, Revive is now available again - he's bypassed the DRM entirely. As a side effect of doing that, you can now pirate Oculus games, where you couldn't with the initial Revive that Oculus banned.
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Morville O'Driscoll Blogger & Critic 4 years ago
As a side effect of doing that, you can now pirate Oculus games, where you couldn't with the initial Revive that Oculus banned.
Hi-larious. :D
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Alfonso Sexto Lead Tester, Ubisoft Germany4 years ago
As a follow up to this, Revive is now available again - he's bypassed the DRM entirely. As a side effect of doing that, you can now pirate Oculus games, where you couldn't with the initial Revive that Oculus banned.
The eternal cat and mouse chase that will never end. That side-effect was indeed surprising.
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Show all comments (6)
As can be seen by the ferocity of hate on the s/Reddit, the internecine war between "them and us" has taken hold with the VR community. When Oculus/Facebook decided on a 'console-war' style apporach to VR headsets then this was a price to be paid.

I remember how a unnamed O/F executive attacked a comment about the danger of there being a "walled garden" with the CV1 - well that individual would find it hard to defend any position now in the face of the garbled launch, appalling customer support, collapsing audience reaction, and now the skeleton in the cupboard of the TOUCH pricing and launch date (not to mention the issue with Indie Dev!)

We have started to see some posters claiming that this move is all Facebook, and that the real Oculus 'dreamteam' are against it and just following orders! If this is an attempt to distance themselves from the 'evil-empire' approach to business... good luck with that (wont wash with any of us)!
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Andrew Jakobs Lead Programmer 4 years ago
Does this exclude the DK2 now?

Also it's HTC that doesn't natively support the OculusSDK, if they talk to Oculus and would natively support it, then Oculus would also 'certify' their headset..

Also with the steps Revive made, the software has become illegal in many countries where it is illegal to bypass DRM (which it does now with removing the check if the game was actually bought through the store)..

Edited 1 times. Last edit by Andrew Jakobs on 23rd May 2016 8:56pm

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Klaus Preisinger Freelance Writing 4 years ago
Post-release VR news have a distinct lack of success stories. No news of sales milestones being hit, no happy devs announcing the positive impact of VR on their business, few rumors of games. Even this step by Oculus backfired spectacularly and the follow-up Libre-VR patch wrecked the entire DRM scheme.
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