Survey: PlayStation/Xbox gamers more interested in VR than PC players

Exclusive results from Ipsos show PS4/Xbox One owners most engaged group

A new exclusive survey question commissioned by has indicated that console gamers across Europe are more interested in investing in VR technology than their PC counterparts, with 63 per cent of console players indicating interest in VR, compared to just 51 per cent of PC gamers. When that category was restricted to PS4 and Xbox One gamers the percentage of interested players rose to 72 per cent.

Interestingly, the higher interest amongst console gamers might not be explained by the perception that VR technology will be cheaper on their platforms: the question asked explicitly asks respondents to ignore pricing.

"New 'virtual reality' technology will soon be available, allowing you to experience more immersive entertainment at home," the question read. "Wearing a special headset linked to devices such as computers or games consoles, you will be able to move around within virtual three dimensional environments and see and hear as if you were actually there. This could include playing video games, as well as interacting with other content (such as films or simulated environments). Assuming the price was acceptable to you, how interested would you be in having this type of 'virtual reality' technology at home?"

PlatformVery interestedSomewhat interestedNot very interestedNot at all interestedDon't knowNet interestedNet not-interested
Overall (10,832 answers)11%24%23%35%6%35%58%
All gamers (8317 answers)17%32%23%21%6%49%45%
Console gamers (5427 answers)27%37%18%11%7%63%29%
PS4/Xbox One gamers (2056 answers)37%35%13%8%7%72%21%
Smartphone/tablet gamers (6267 answers)22%33%22%17%5%56%39%
PC Gamers (6147 answers)18%33%22%21%6%51%43%

The results will be welcome news for Sony, which revealed pricing and dates for PSVR at GDC last week, with an October shelf date putting a commercial release at the back of the pack behind Rift's March 28 and Vive's April 5, but well ahead of the two on prices. These details were not publicly known at the time of the survey.

All answers came from France, Spain, Germany and the UK. The question formed a part of a larger, regular survey from Ipsos designed to track purchasing intent.

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Latest comments (1)

Jay Moore Founder, The Alacrity Group6 years ago
This was The Year of VR at GDC 2016. No discussion came out unscathed by the overwhelming hype engine.

It is clearly the year of the VR Early Adopter and as the discussions on reflect we have a lot to learn about audience demand, price points, mass market mobile experiences and what hardware players will stand out. From the 50 or so discussions I had the predicted winners this year (alcoholically impacted predictions of course) were #1 Sony, #2 Steam just edging out #3 Occulus (These predictions were greatly affected by Sony pricing announcement, active VR game devs really liking the impressive Vive quality and bundled controllers and Occulus had their press moment too soon - the store quality did get mentioned).

I am still stuck on the PC hardware I want to run my Rift or Vive on. My time at the Razer headquarters across the street from Moscone Ctr demoing the OSVR headset, revealed the technolust inducing: Razer Blade Stealth & Pro that all "Thunderbolt 3" into the Razer Core, Pricey, but I don't see myself buying a new tower again.

Edited 3 times. Last edit by Jay Moore on 21st March 2016 5:58pm

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