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Apple rejects iOS version of The Binding of Isaac

Cites the game's depictions of, "violence towards, or abuse of, children"

Apple has rejected the iOS version of Edmund McMillen's celebrated The Binding of Isaac, according to a tweet from its publisher, Nicalis.

The Binding of Isaac was co-developed by Super Meat Boy creator Edmund McMillen and Florian Himsl. It was first released for PC in November 2011, receiving good reviews at launch and surpassing 2 million units sold within 18 months.

The iOS version has taken a long time to arrive, but Apple has taken a stand against the game's content. In a tweet published yesterday, Nicalis founder Tyrone Rodriguez exclaimed, "C'mon wtf... Apple," alongside a screenshot of the rejection.

Apple's reasoning? "Your app contains content or features that depict violence towards, or abuse of, children, which is not allowed on the App [Store]."

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Latest comments (7)

Jeff Kleist Writer, Marketing, Licensing 5 years ago
[Deleted by editor. ]

Edited 2 times. Last edit by a moderator on 8th February 2016 8:08pm

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Nicholas Lovell Founder, Gamesbrief5 years ago
It's obviously Apple's right to do this, but it is also sad when the medium is constrained by one enormous player's perception about what a game can be.
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Alex Bunch Proof Reader, ZiCorp Studios5 years ago
Appalling conditions for Chinese workers = fine. Cartoon violence against cartoon characters = not fine. Apple's hypocrisy clearly knows no bounds.
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Show all comments (7)
Craig Page El Presidente, Awesome Enterprises5 years ago
Apple has the best app store, it's open to shovelware but closed to anything good that is even slightly offensive.
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Paul Jace Merchandiser 5 years ago
Consistency always seems to be a major issue with game ratings and outright rejections. Rodriguez's example of The Walking Dead was a good one but most likely not the only example. And the same can be said with many games getting rated "M" for certain content while other games with similar content only get a "T" rating.
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Gordon Van Dyke CCO, Raw Fury5 years ago
@Alex Bunch: It says they also rejected that game from the App Store for abuse against children. Regardless, someone at Apple is clearly not being consistent with their rulings and potentially using their position to censor content.

Edited 1 times. Last edit by Gordon Van Dyke on 9th February 2016 9:09am

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Marty Howe Director, Figurehead Studios5 years ago
lol. Apple are just a large, money making corporation, protecting its brand, and staying well clear of anything seemingly objectionable.

They want money, and consumers, rather than artistic expression.
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