FIFA 16, Metal Gear Solid V lead digital sales to $5.4bn in September

Worldwide digital game sales rose 11 percent year-over-year, according to SuperData

SuperData has released its latest report on global digital game sales, and it was a positive month in September all around except for the pay-to-play MMO category, which fell 8 percent to $213 million. Digital console sales, on the other hand, saw the most growth, surging 29 percent to $326 million. The biggest revenue driver, however, remains mobile, which grew 9 percent to $2 billion, "thanks to an influx of new gamers". All told, digital sales worldwide grew 11 percent to $5.4 billion last month.

As you can see from the chart below, Konami's Metal Gear Solid V dominated the digital PC space and fared quite well on consoles as well, but it was EA's FIFA behemoth that took the lion's share specifically on consoles. Activision's Destiny expansion also was a huge factor during the month.

"The launch of Destiny's The Taken King expansion spurred sales of full copies of the game, which made up two thirds of its September digital revenue. The additional content persuaded new players to take the plunge, and the expansion's complex pricing structure further incentivised existing players to re-purchase the full game bundled with all current DLC," noted SuperData's Joost van Dreunen.

Latest comments (2)

Benn Achilleas CEO and Founder, Playabl3 years ago
It would rise 200% if they stopped the ridiculous pricing: day one releases of next gen games are always full RRP which is much higher than any actual retailer. combined with no physical hard copy for some users to trade in after.
0Sign inorRegisterto rate and reply
Curt Sampson Sofware Developer 3 years ago
Benn, I doubt it. Publishers on steam, which has been doing day-one digital downloads of full games longer than any other major player, have been selling most titles for full price for the first few weeks, and that they have stuck with the policy for so long appears to indicate that they do decent sales at full price.

Looking at the enthusiasm with which many gamers go for games on the first day they're available, I suspect that making games immediately discounted would result in a reduction in revenue, not an increase. You might get a few more sales on the first day, sure, but would you actually bring in more money? And those sales are would probably mostly be to people (such as myself) who would buy it later when it's cheaper anyway.
1Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.