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Mighty No. 9 release delayed

Bugs blamed, final release date undecided

Comcept has confirmed what rumours have been suggesting for a while, side-scrolling action game Mighty No. 9 has been delayed.

"As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release," said the company in an update on its Kickstarter page.

It added that the company was working at full capacity to fix these issues but no final release date had yet been settled on. Additionally it needs more information before it can decide on which platforms to make the game available on.

"Considering the fact that the game's release has been delayed, we are planning to open another platform survey once a final release date has been settled upon."

The Kickstarter campaign ran throughout September 2014 and 67,226 backers pledged $3,845,170, while Paypal contributions brought the total to $4 million. The estimated release date was spring 2015.

Comcept is also currently working on an Xbox One exclusive title, Recore, which Keiji Inafune announced at this year's E3.

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Latest comments (10)

Shane Sweeney Academic 3 years ago
I am a huge supporter of this project and like seeing historic Japanese developers actually owning their own IP. But the community around it is tearing itself a part.

The recent exodus of the community manager due to GamerGate related nonsense and the angry response to features being de-scoped (like gaining powers from every enemy Kirby style to only gaining them from bosses Megaman style), to the delay, to the follow up kickstarter.

It's just all a public relations mess. I wish the community would just chill out and let the game be developed. It's certainly a trial by fire for Japanese developers moving onto KickStarter.
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Andrew Watson Tools Programmer 3 years ago
Shane:
The recent exodus of the community manager due to GamerGate related nonsense
I've been following it from the sidelines and the reason people disliked the community manager was because she kept trying to force her political agenda in everything, from trying to force more unneeded "diversity" in a game about robots, to unnecessary censorship of any discussion she didn't like, and so on.

But no of course it's the GamerGate boogeyman.
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Alan Blighe Research Associate 3 years ago
I have to agree with you Shane. I understand that people are emotionally (and financially) invested in MN9, but the level of vitriol is a bit much. I suspect that its partly due to people fundamentally misunderstanding how game-development (or project management of any kind) actually works. There are always going to be compromises along the way.
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Tom Keresztes Programmer 3 years ago
I suspect that its partly due to people fundamentally misunderstanding how game-development (or project management of any kind) actually works
Might be naive, but isn't what the community manager was supposed to do is communicate that and manage expectations?
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Greg Wilcox Creator, Destroy All Fanboys! 3 years ago
Eh, I gave up on this game temporarily because of the annoying community crap over-glossing the actual product. I'll get it when it's all done and I can play it. But for now, I'm sliding my interest to 20XX on Steam, a platformer/rogue-like that seems to be getting some nice response without the craziness from forum folk raging about too much NOT related to the actual game.
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Alan Blighe Research Associate 3 years ago
I suppose so Tom - I'm unfamiliar with this case. I was thinking more generally, about the anger that occurs when features are dropped or (heaven forbid) graphics are 'downgraded' before launch. You can certainly make a case for managing audience expectations (and developer promises) but there's always going to be some slippage.
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Jeff Kleist Writer, Marketing, Licensing 3 years ago
I often refer to my role as "the whipping boy"

Both sides yell at me to save face, and I "translate" :)

The industry would do well to invest in a great YouTube series explaining how games are made, even tracing a major franchise title. All these people howling about 1080p/60 for example, and how sure they were that ACU for example was downgraded for "parity", instead of borrowing GPU cycles to help out the CPU. There's always an unrecoverable 20-30%, but the more you do to effectively reach the 70+, the better you'll do.

The Star Marine saga at Cloud Imperium is one to watch. They're being very detailed about the why's and wherefores
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Greg Wilcox Creator, Destroy All Fanboys! 3 years ago
@Jeff. Funny, I've been screaming at no one in particular (as usual) about that "how games are made feature for years. So I'm glad I'm not the only one who feels this NEEDS to happen at some point sooner than later. It'll at least silence some of the frame counting "experts" online who seem to pull numbers out of thin air based on nothing but guesswork or trying to sound as if they know what they're talking about.
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Shane Sweeney Academic 3 years ago
If you follow the timeline. Nothing was majorly controversial until she started blocking gamer gate related posts on the forum (as a lot of places do) which caught the attention of the rabble which then caused them to dig and dig and dig generating their own justification. Then retrospectively was what the rabble decided was the original cause of the gamer gate posts being blocked.

Trial by madness.

Edited 1 times. Last edit by Shane Sweeney on 10th August 2015 3:00am

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Alfonso Sexto Lead Tester, Ubisoft Germany3 years ago
Had the chance to play it at Gamescom and gave me a good feeling about it. That will help in the wait a bit but I hope it's not for long. (Wonder what kind of bugs are those that delay a game indefinitely, I'm curious now)

I'm also surprised that GamerGate are still around. that group is supposed to be "about ethics in journalism" and "against censorship", right? But then their website is little more than a glorified website boycott list, and each time somebody disagrees with them they jump like an angry mob against them. So much for "ethics" and so much for being "against censorship".
Also another thing that worries me: Back in the day, when I saw some people speaking his/her ideas openly and entering in disagreement with somebody, we all used to call it a "disagreement" because, you know; that's exactly what it is.
As of late people seems to call it "to have an agenda", which to me sounds as a way to demonize a person's ideas instead of either debating them or having the basic (and ethical, btw) respect towards different perspectives and mentalities.

@Shane
The way I see it: If a website block gamergate you can blame the website of being biased or "corrupt", but when a big number of them do it then there is a reason behind it

Edited 1 times. Last edit by Alfonso Sexto on 11th August 2015 8:41am

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