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Disney's interactive revenue falls by $58m

"Lower results from Disney Infinity and decreased sales of console game catalog"

Disney is a big company with its fingers in all the entertainment pies, but in its earnings report for its third fiscal quarter ended June 27, 2015 its interactive entertainment sector revenues showed a significant drop.

"Interactive revenues for the quarter decreased by $58 million to $208 million and segment operating income decreased by $29 million to break-even," it reported.

"Lower operating income was primarily due to lower results from Disney Infinity and decreased sales of console game catalog titles, partially offset by the continued success of Tsum Tsum. The decrease from Disney Infinity was due to decreased unit sales and lower average net effective pricing."

Disney Infinity: Marvel Super Heroes, was released on September 23 and a new Infinity title, Disney Infinity 3.0, is due for release this year which should reinvigorate the franchise.

"We're very pleased with our performance in the third quarter, with record net income and diluted earnings per share of $1.45, up 13 per cent from the prior year," said Disney CEO Robert A. Iger of the company's overall results.

"The strong results across our many diverse lines of business demonstrate the power of our unparalleled brands, franchises and creative content."

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Rachel Weber avatar
Rachel Weber: Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.
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