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Igarashi's Bloodstained breaks Kickstarter record

Now $500,000 beyond next nearest video game with less than a day to go

Bloodstained: Ritual of the Night is now the most funded video game in the history of Kickstarter, with more than $4.61 million raised 19 hours before the close of its campaign.

The only two projects in Kickstarter's "Games" category to raise more money are Ouya with $8.59 million and Exploding Kittens with $8.78 million - a console and a card game respectively.

Purely in terms of video games, though, Koji Igarashi's spiritual successor to the Castlevania games on which his reputation was built has raised more than any other. The next nearest is inXile Entertainment's Torment: Tides of Numenera with $4.18 million, then Obsidian's Project Eternity with $3.98 million.

However, Bloodstained has also exceeded its creator's expectations by a far wider margin, with 922 per cent of its funding target raised versus 465 per cent for Torment and 362 per cent for Project Eternity.

Igarashi decided to use Kickstarter for Bloodstained because the companies that could feasibly fund the project were unsure whether a market existed for that kind of games any more.

"When we launched the Kickstarter not only did we prove the market for a game like this, we became the Number 1 video game Kickstarter of all time," Igarashi said on Bloodstained's Kickstarter page.

"I wish I could rewind the clock to the beginning of the campaign and kick myself for thinking we would probably only raise $800,000 if we got lucky."

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Latest comments (3)

Paul Jace Merchandiser 5 years ago
At this rate they might even make a version for the Ouya....well maybe not.
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Klaus Preisinger Freelance Writing 5 years ago
Still 78,5 million to go before Bloodstained catches up to Star Citizen, but they did not raise all their funds on Kickstarter either. Let the madness continue.
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Greg Wilcox Creator, Destroy All Fanboys! 5 years ago
Igarashi decided to use Kickstarter for Bloodstained because the companies that could feasibly fund the project were unsure whether a market existed for that kind of games any more.
Jebus Crisp. Any game company that is thinking this in this day and age needs to get the hell out of making games, period. OF COURSE these kinds of games are still going to sell to us old farts (and the soon to be old farts out there) that know a damn good game when they see and hear of it. Granted, Igarishi and the series he's best known for are a huge part of the draw (and I hope the final game is more original than inspired clone when all is said and done).

It seems that some suits need to pay closer attention to many of the indie successes and less attention to thinking up ways to separate us fools from out money in more piecemeal manners by making as many games as they can F2P as a way to solve a particularly pesky problem thanks to the market being split so much these days.
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