Sections
Gi Live London graphic

Connect with the UK Video Games Industry

Buy Your Tickets Today
Gi Live London graphic

Armature to attempt to port UE4-powered game to Wii U, Vita

Stretch goal for Igarashi's Bloodstained will see firm release code base for free

A stretch goal on the Kickstarter campaign for Bloodstained - the Igarashi developed spiritual successor to his Castlevania series - has seen Texas-based tech firm Armature commit to porting the UE4-powered platformer to both the Wii U and the Vita, two machines which don't officially support the latest version of Epic's engine.

The project has absolutely obliterated its funding target of $500,000 and is rapidly approaching the $5 million mark with around 40 hours to go, but the ports were confirmed at $3 million and $3.5 million. Now, Armature has 18 months to finish what could be an extremely challenging task - and when it does, the company is planning on releasing the code base which lets UE4 run on the platforms for free, legal restrictions allowing.

"It turns out that a people have shown a ton of interest in our plan to port UE4 to the WiiU and PS Vita," reads a post from Armature on Bloodstained's Kickstarter page. "Since they're not officially supported platforms, it's going to be a lot of work to get Bloodstained and UE4 on these platforms, but we are up to the challenge.

"Since the community got these platforms off the ground, we figure that it's best to let the community have them back when we're done. As a result, after the release of Bloodstained we will share, for free, the UE4 WiiU and Vita code with any developer authorized to develop on those platforms! Thank you all very much for this opportunity!"

In an interview with Gamasutra, Armature's tech director Jack Mathews spoke about the restrictions that might apply to the finished product, as well as what licensing issues might stand in the way of a fully open-source process.

"The first steps for any project like this is to do whatever you can to just get the code building on the target hardware while documenting everything you had to disable or remove to get there," said Matthews. "Once you're at that point, it's then about putting the pieces laying on the floor back into place, slowly making those pieces work on the new hardware as you go.

"We're very familiar at this point with hardware features of the Vita as well as the Wii U, so a lot of it is going to come down to working within those hardware feature sets to facilitate as much of the UE4 feature set as possible. From there, we'll end up doing a lot of performance profiling and tuning, and adapting our focus on optimization as the development of the game unfolds.

"We will do this and when we're done, anyone who wants it (and is allowed by first parties to have it) can have it. It's that simple."

One of the remaining stretch goals, which Bloodstained looks like it might comfortably reach, is to build a prequel mini-game for handhelds, although it's not known whether Armature would be working on that, or whether it would employ Unreal Engine 4.

Gi Live London graphic

Connect with the UK Video Games Industry

Buy Your Tickets Today
Gi Live London graphic

More stories

China bans livestreaming by children under 16

Latest restrictions on tech popular with kids include plans to create electronic ID system to supervise minors' gaming

By Brendan Sinclair

Nintendo's approach to subscriptions is worth watching | Opinion

As Nintendo introduces Sky-like packages to its Online Service, could this help make games subs services more appealing?

By Christopher Dring

Latest comments (5)

Jakub Mikyska CEO, Grip Digital6 years ago
*Applause*
4Sign inorRegisterto rate and reply
Thomas Dolby Project Manager / Lead Programmer, Ai Solve6 years ago
One of the advantages of making your engine open source I guess!

I'd be interested to hear what Epic think about this, I imagine it's something they'd want to support.
0Sign inorRegisterto rate and reply
Paul Jace Merchandiser 6 years ago
It will be very interesting to see how these two versions turn out. Will they be competent ports or half-ass ones? They have a good amount of time to work out all the kinks so only time will tell.
2Sign inorRegisterto rate and reply
Show all comments (5)
Greg Wilcox Creator, Destroy All Fanboys! 6 years ago
Nice. And if they CAN get the game up and running on both systems, it'll be a kick in the pants to those who say both are "underpowered" or whatever. Epic should be behind this because it'll show it's indeed a more versatile engine than even they thought.
2Sign inorRegisterto rate and reply
Adam Campbell Product Manager, Azoomee6 years ago
Epic Games always stated that games developers were free to port the engine to additional platforms if they wanted to. The engine supports everything from mobile phones to high end PCs so I expect they can get a lot of use out of it if they try.
2Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.