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The Witcher 3 sold 4 million in two weeks

CD Projekt's RPG series takes its place among the biggest games of 2015

The Witcher 3: Wild Hunt sold more than 4 million copies in the two weeks following its launch, making CD Projekt's RPG one of the year's one of the biggest launches.

The Witcher 2 was a popular game, but the sense that The Witcher 3 had found a new level has been growing ever since the unanimously positive reviews first emerged. We already knew that it was the biggest UK launch of the year, beating out Battlefield Hardline by more than 50 per cent, but this is the first clear impression of its performance.

Selling four million units in a fortnight isn't quite on the level of Skyrim, say, but it represents a huge step forward for CD Projekt, the Polish developer that launched the first game in 2007. To put it in context, the first and second Witcher games sold six million units combined by the end of 2013. The Witcher 3 is already 66 per cent of the way there and it's barely a month old.

"Since day one, you have given us tons of positive feedback and support," said Marcin Iwiński, CEO and co-founder of the studio, in an open letter released today. "The sheer volume of emails we've gotten since launch simply congratulating us for our efforts is both epic and heartwarming, and I wish every developer comes to have such a fantastic community.

"In terms of media reception, we're really humbled by the scores the game has received all around the world. With an average of 90+ on every platform, Wild Hunt is our dream coming true."

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Latest comments (12)

James Boulton Owner, Retro HQ Ltd4 years ago
Without the ability to create your own character, this is just an action adventure game to me. And no first person view? I think I'll wait for Fallout 4.
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.4 years ago
Welcome to the big time, CD Projekt. 3 games in, each better than the last and now sales any publisher short of Take-Two would be proud of.
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James Berg Games User Researcher, EA Canada4 years ago
I really hope they take the sales money and just roll around in giant piles of it, instead of blowing up and becoming another standard AAA studio. Congrats to CDPR, it's well-earned praise.
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Show all comments (12)
John Karageorgiou consultant 4 years ago
@ James Boulton - totally agree :-)

Edited 3 times. Last edit by John Karageorgiou on 9th June 2015 5:49pm

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Klaus Preisinger Freelance Writing 4 years ago
Medieval Batman needs a character creator as much as Rocksteady needs chin sets for DLC.
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Paul Jace Merchandiser 4 years ago
and now sales any publisher short of Take-Two would be proud of.
I'm pretty sure Square Enix would have been disappointed with those sales figures. According to them three to six million copies sold is no longer good enough.
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.4 years ago
After just 2 weeks though?
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James Boulton Owner, Retro HQ Ltd4 years ago
@Klaus: I totally agree, this is medieval Batman. The whole premise of an RPG however is you create your role and you play it, so to me this isn't an RPG, but an action adventure. In my opinion they're going after being the best of a genre and missing the whole point. I don't deny it looks fantastic, but for me (and some other pernickety old gits), this just isn't an RPG.

Bethesda know what an RPG is about, and they do it better than anyone else. Although they need to concentrate more on the richness of the character interaction imo -- Obsidian outshone them with Fallout: New Vegas in this area by a mile.
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Alfonso Sexto Lead Tester, Ubisoft Germany4 years ago
@James
In my opinion they're going after being the best of a genre and missing the whole point.
I think their point was making a game based in the novels, and that is what they did quite well imo.
I also have to disagree with the idea that "the whole premise" of an RPG is creating your own character. Although this helps a lot in making the game last (I have six differen characters in Skyrim) it is not the whole epicenter of an RPG. A lot of classic games like Willow, Phantasy Star, Alundra, Suikoden, Plane Scape Torment or pretty much any Final Fantasy do not have this option and those are referents of how a good RPG is done. The premise on those was the immersion; playing in the darkness of your room until starting to fall asleep because it's 4:00am.

That's how I see it. Still you are not alone there, so I would not be surprised if the modder community releases soon some kind of character editor ;)
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James Boulton Owner, Retro HQ Ltd4 years ago
@Alfonso: I may just be narrow minded in my idea of what an RPG is, coming from first experiencing that sort of thing when it was pen and paper and the cutting edge of CRPG's was 3D Monster Maze. My issue is with freedom -- what if I don't want to play as the Witcher dude? Things like Baldurs Gate did this nicely with the party mechanic -- you were free to arrange your party as you wish, dismissing your original starting character if you so wanted. For this reason, to me this is just an action adventure. Equally I'm not a fan of any of the other RPG's mentioned above... they just don't float my boat. Open world is another must for me. :)
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Klaus Preisinger Freelance Writing 4 years ago
If you rearrange your party any way you want, then you are not a character in the world, but an eagle eye observer of the world manipulating it. Skyrim, Fallout, Mass Effect, some Dragon Age might give you the choice to reskin your character (pre-select some side-quests by dong so), but right from the start of the game, those games and the Witcher are just the same down to most of the details. Yes, there is a main story line the game will force you down no matter if you are an Oger or a Kobold.. Yes, there are side quests with decisions to be made. Yes, there are menus to be configured which change your skillsets and behave like key-door mechanics when it comes to certain quests.

Imo, the difference between RPG and action adventure is not whether I get to chose who is the protagonist. Whether you play Skyrim or the Witcher, you are consuming a piece of fantasy entertainment. It is a popular genre regardless of whether you get to decide the looks of the main character or not. The gameplay itself does not change, so why split genres at such an arbitrary distinction?

Personally, being reigned in by the game determining the look, allows the Witcher to do a lot of great things with the story that Skyrim cannot, or could only at the expense of having an exponential growth when it comes to doing quest-variants for all player configurations and a ton of extra voice work and localization.
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Paul Jace Merchandiser 4 years ago
After just 2 weeks though?
For some reason they seem to be tougher on sales figures from Eidos games. If a Final Fantasy or Dragon Quest game did those numbers in two weeks they'd be doing back flips but if the next Tomb Raider or Hitman did those numbers in two weeks they would be contemplating making studio cuts.
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