Sections

Cities: Skylines sells over 1 million

Paradox title moves more than a million copies in just over a month since release

City building game Cities: Skylines, developed by Colossal Order, has now exceeded a million units sold, publisher Paradox Interactive happily announced today. The simulation title, available on PC, Mac and Linux, was released just over a month ago on March 10.

Paradox also noted that 33,000 mods have been created for the game so far (available via the Steam Workshop), and Skylines has seen an average of 21,000 concurrent players continuously online since launch.

"We continue to be amazed at just how players have embraced Cities: Skylines. The game is still selling at a steady pace, which is remarkable for a game that has been on sale for well over a month. Once again, we want to thank everyone that has supported and continues to support this game," commented Paradox Interactive CEO Fredrik Wester.

Cities: Skylines had already broken records for Paradox by selling 250,000 copies, including pre-orders, in its first 24 hours after release.

More stories

Paradox signs collective bargaining agreement with Swedish unions

Employees at the publisher's Swedish locations will have more influence over pay, benefits and responsibilities

By Matthew Handrahan

Paradox opening Barcelona studio

Europa Universalis designer Johan Andersson will lead Paradox Tinto efforts on grand strategy games

By Brendan Sinclair

Latest comments (1)

Peter Caddock Head of New Technologies, Studio Liddell Ltd5 years ago
Congratulations to all at Colossal and Paradox - I think you deserve plenty more sales yet... here's hoping.

I love the game itself. It's great fun to play, and seems to offer more challenges every time you play, with mods adding to the features (what a great decision to include this ability on Steam) longevity looks assured. I also love what this game represents: the quality, the robustness of the game, even when building a huge sprawling city, the feature set, the ease of adding mods, are all testament to how modern games can be (and should be), even from small and medium sized studios.

The game shines and has certainly been crafted by the development/testing team to a very high quality - I guess the question is what did the risk look like for the developers and publishers all those months ago, before they pressed the 'go' button. It would be great to get an insight into the mechanisms in play with indie's and smaller studios who went on to develop very successful games such as "Ori" and "Cities:Skylines".
1Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.