DeNA lays off devs at Vancouver studio

Mobile publisher restructures North American operations, cuts staff at Transformers: Battle Tactics studio

DeNA has made deep cuts at its Vancouver studio. The Japanese mobile game publisher today confirmed for VentureBeat that it made a significant round of layoffs at its Canadian outpost.

"DeNA Group is continually evaluating its game development operations to ensure that it's structured in the best possible way to deliver high-quality mobile games to consumers worldwide," the company told the site. "As a part of this process, we have decided to reshape the structure of our North American studio operations along with a reduction in workforce. We appreciate their contributions to DeNA and are grateful for the opportunity to have worked with them."

The Vancouver studio launched Transformers: Battle Tactics in February. It has an average rating of four stars on the App Store, where it is DeNA's eighth most popular game and third most popular Transformers title. Since its 2012 founding, DeNA's Vancouver location has produced a variety of titles, including the strategy game Military Masters, action-runner Go Go Ghost, and the puzzle game Cupcake Carnival.

DeNA hasn't yet reported the results of its just-completed fiscal year, but each of the first three quarters saw double-digit year-over-year declines for revenues and profits. However, the stage could be set for a turnaround, as last month DeNA announced its partnership with Nintendo to help bring the console maker's iconic IP to the mobile games market for the first time.

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Latest comments (4)

Christophe Danguien games developer 5 years ago
Didn't they get the contract with what's the excuse for laying off people after knowing that...
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Paul Johnson Managing Director / Lead code monkey, Rubicon Development5 years ago
I presume they finished the game, so this is probably the modern equivalent of what used to be known as a completion bonus.
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.5 years ago
Christophe, Nintendo is handling the development side of the games. DeNA is handling the service side of things.

And I agree with Paul. It's not uncommon for a studio wrapping up a title to trim the workforce.
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Christophe Danguien games developer 5 years ago
I mean, I know after the end of a game, some people's contract just run out and then it's just a fair thing, their "help" isn't needed any more hence they had a contract, but then they should make clear that's the case instead of just labelling it as people laid off, Sounds nicer :-)

Even if they handle the service side of things, I guess lots of money has come in from that or will come in, so they could just use the people to develop another game or experience new ideas maybe ?
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