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Tomb Raider reboot has sold 8.5 million

"Tomb Raider ignited and expanded the fan base" says studio head

Tomb Raider, the 2013 release that rebooted the franchise and took Lara back to her origins, has now sold 8.5 million copies around the world.

The game was first released in March 2013 and has since appeared on Xbox 360, PlayStation 3, PC and Mac. An updated version for next-gen, the Definitive Edition, was released on Xbox One and PlayStation 4 in January 2014.

"Tomb Raider ignited and expanded the fan base, pushing the series to a new level. The game's incredible sales success reflects the passionate response of players. Our studio is proud of what we accomplished with the game," said studio head Darrell Gallagher.

In March 2014 Gallagher revealed the game had exceeded expectations.

"By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance."

Square Enix drew fanboy fire back in August when Microsoft announced that Rise of the Tomb Raider would be an Xbox One exclusive. Later Xbox head Phil Spencer confirmed that the exclusivity was only for a limited period.

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Latest comments (5)

Nikola Dolapcev Editor - Games & Technology, BitTV3 years ago
Well deserved success, here's hope that sequel will be even better.
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Bonnie Patterson Narrative Designer, Writer 3 years ago
New humanized Lara is amazing, and Lara no longer sounds like getting skewered through the diaphragm by a fire-hardened stake is the most orgasmic experience of her life. Instead, we were wincing in empathy right the way through the game - it was pretty powerful.
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Dan Wood Visual Effects Artist 3 years ago
Hang on... isn't this the same Tomb Raider reboot that was deemed a "failure" when it only sold a couple million at release?
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Pete Leonard , Amiqus3 years ago
Exactly Dan. Long tail it's done pretty well. Fortunately we seem to be moving away from the 90 day retail window being the be-all and end-all for a game's measure of success. Pleased to see this - was a decent title.

Edited 1 times. Last edit by Pete Leonard on 9th April 2015 1:39pm

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Greg Wilcox Creator, Destroy All Fanboys! 3 years ago
I've been trumpeting the "evergreen" means of thought about long term console game sales for ages and I wish the industry would totally move away from the "Hollywood" style of opening week/month or so numbers to thinking more long ball. I recall as Dan noted that TR was deemed a "failure" and laughed because it wasn't as if the game stopped selling at all when those articles were written.
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