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Project Morpheus to launch in the first half of 2016

Sony announces launch window and latest specs for VR headset, PS4 has now reached 20.2 million sales worldwide

Sony Computer Entertainment's Morpheus headset will launch in the first half of 2016, the company announced at a GDC press conference today.

While that might not be as specific as many developers would like, it is the clearest idea yet of when VR technology will finally be available to gamers. Similarly, Sony detailed technical specifications for the device, but described them only as, "near final."

Perhaps the most intriguing of these was that Morpheus is designed to render games at 120 frames-per-second. This will work in concert with a "super low" latency of 18ms, or around half that of the original Morpheus prototype.

The first prototype's 5-inch LCD screen has been swapped 5.7 inch 1920 X 1080 resolution OLED display, with RGB sub-pixels to reduce motion blur. Positional tracking has been improved with the addition of three new LEDs to its existing six - one on the front and two on the sides.

Sony has promised to reveal more details, including new games, at E3.

And these new details have emerged just as the PlayStation 4 - the supporting platform the Morpheus headset - has passed yet another sales milestone. According to data gathered by Sony on March 1 this year, it has now sold 20.2 million units of its console across 123 different countries.

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Latest comments (5)

Julian Williams Founder, WIZDISH Ltd.4 years ago
This is fantastic news
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John Karageorgiou consultant 4 years ago
Agreed - this is where Next Gen actually starts.
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Chris Payne Managing Director & Founder, Quantum Soup Studios4 years ago
This is one case where I am REALLY KEEN to be an early adopter. Don't have a next-gen console yet because they're not offering anything significantly different to my 360 and PS3, but VR? This is what ALL 3D games have been aiming for since 3D Monster Maze.

'Course there are still many ways in which the experience could be flawed, and some unfortunate souls who suffer motion sickness, but we'll figure stuff out eventually. EXCITED!
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Tudor Nita Lead Programmer, Gameloft Romania4 years ago
Interesting that it is at least moving forward. Doubt the screen specs are any sort of final. 1920 X 1080 really does not cut it.

The positional tracking is a great addition. However, it will probably have the same issues as DK2, the Kinect and other camera based technologies. Setup is annoying and error prone. Some users will just not be able to set-it up properly due to either space or desk issues.
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I'm yet to personally have any excitement for VR, but I'm willing to give it a chance.

I'm more concerned about the low quality of games coming out (especially for the PS4) at the moment. This had better not be one of those "Wow, look at the graphics and immersion ... and forget about the quality of the game".

Edited 1 times. Last edit by Michael Shamgar on 4th March 2015 7:52pm

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