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Alien: Isolation exceeds 1 million sales

Critically acclaimed survival horror title reaches the 1 million sold mark after launching last October

An official tweet today has revealed that Creative Assembly's much praised Alien: Isolation has sold over one million copies since shipping in October 2014.

"It has been fantastic to watch the reviews come in and read of the reactions of players, hidden in the bowels of Sevastopol Station, terrified to make the next move," creative lead on Alien Isolation Alistair Hope said today according to Eurogamer.

"We set out to make the Alien game we had always wanted to play and from these figures it seems we also succeeded in making the Alien game another million wanted to play. We hope many more gamers enjoy Alien: Isolation in 2015."

Interestingly, Isolation has actually been off to a slower start compared to Gearbox's mostly panned first-person shooter Aliens: Colonial Marines, which managed to reach 1.3 million copies sold in just a month and a half after releasing in February 2013. We've reached out to publisher Sega for further comment and will update this story should we get any more information.

Update: A Sega representative has confirmed with us that the 1 million is indeed sold-through, not shipped/sold into retail.

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Latest comments (6)

Greg Wilcox Creator, Destroy All Fanboys! 4 years ago
Well, it's fairly simple to explain that slower progress to a million sales. This was most likely a direct result of hesitant consumers who didn't pay attention to the dev diaries and other stories that said this game wasn't yet another FPS and an actual, frightening Alien game. As more people read reviews and/or played the game, word of mouth and some decent reviews helped spread the news and people bought in (wisely, I might add). Congrats to the CA and Sega, I say for scaring the crap out of a bunch of people (me included) in the best way possible.
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Richard Browne Head of External Projects, Digital Extremes4 years ago
That's incredibly depressing. Great game, beautiful visuals, but single player and no doubt churned like hell at Gamestop.
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Iain McNulty Software / Game Developer, Yanxen4 years ago
Awesome news, great to see a decent game in the survival horror genre doing well in the modern age.
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Show all comments (6)
Nick McCrea Gentleman, Pocket Starship4 years ago
I am not particularly up to date with what is considered strong selling these days, but to me 1 million across five platforms is disappointingly low for a game of this calibre. But then, I'm reading the original Dead Space sold 1 million across 3 platforms in its first few months? My sales success radar needs calibrated. Obviously depends on dev + marketing costs, too.
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Morville O'Driscoll Blogger & Critic 4 years ago
Mmmm... I started playing it a couple of days ago, and it definitely deserves more sales. Perhaps Aliens: CM damaged the Aliens game-brand more than people realise? I would also be surprised if (certainly on PC) consumers weren't put-off by Creative Assembly being the devs - they're not known for the FPS genre, and Rome 2 hurt their reputation. Pre-release talk on a few forums was essentially "How buggy is the Day 1 release going to be?" Now the game has been out awhile, I expect a lot of consumers are either getting it second-hand, or waiting for a deeper-discount on Steam or Humble Store.

Edited 1 times. Last edit by Morville O'Driscoll on 26th January 2015 11:41am

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Pete Leonard , Amiqus4 years ago
I wonder how many games have a much longer tail now. Speaking both from personal experience and from others in and out of the industry, time and catching up seem to be big blockers for many people not being part of the Day One crowd.

These games are expensive enough to warrant at least a few million sales to generate a ROI - but many are still catching up with titles on PC or the best of the last gen console games. The average gamer is slightly younger than me, at say 35 IIRC?

It's just worth thinking about - I know many who have not bought Isolation - yet - but absolutely have every intention to do so. Me included. Point being - after a year - it could steadily continue to sell. Despite single player churn in 2nd hand (which absolutely will be a problem)

Edited 1 times. Last edit by Pete Leonard on 27th January 2015 12:57pm

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