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iOS devs made $10 billion in revenue in 2014

And the App Store has generated $500 million in the first week of 2015 alone

The first week of 2014 has been kind to Apple, with two major App Store sales records shattered in the space of a few days.

Apple recorded almost $500 million in billings in the first week in January, including both apps and in-app purchases. In addition, January 1, 2015 was the biggest single day for sales in the App Store's history, though Apple shared no specific numbers on that front.

That marks an impressive start to the new year, particularly given that 2014 was itself a record breaker: billings rose by 50 per cent year-on-year, bringing in more than $10 billion in revenue for developers.

Not all of that goes to game developers, of course, but a significant chunk does - gaming remains the most popular and voluminous category on the App Store.

With all this considered, the App Store has now paid out a total of $25 billion to developers.

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Latest comments (6)

Paul Johnson Managing Director / Lead code monkey, Rubicon Development4 years ago
Sounds great. If only that wasn't split between 500 million developers then it'd be a nice platform to work on too.
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Matthew Handrahan European Deputy Editor, GamesIndustry.biz4 years ago
With a small handful taking the lion's share to boot.
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James Brightman Editor, North America, GamesIndustry.biz4 years ago
Yeah, we update the mobile charts on our Insights section each week, and it always amazes me how little change there is. Always the same games in top paid or top grossing, just a bit of shuffling around with them.

Edited 1 times. Last edit by James Brightman on 9th January 2015 3:44pm

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Show all comments (6)
Paul Johnson Managing Director / Lead code monkey, Rubicon Development4 years ago
You mean it's like the games promoted on the front page are the only ones selling? I'm sure Apple think that top-grossing chart is helping someone, but not sure who it is. Supercell sure don't need it. :(
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Nick Burcombe CEO & Co Founder, Playrise Digital Ltd.4 years ago
Its not - it's split between about 4 ;)
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Lindsay Cox Games Programmer, Mediatonic4 years ago
Indie developers especially will be looking at that number and going "oooohhh that sounds great I want a slice of that" however as others here have said it is split across millions of developers and unless you have a "flappy bird moment", which is highly unlikely, you will probably need the same marketing, infrastructure, team etc as the big dogs do to see any decent percentage of that figure. In my opinion, the golden age of the apps store has long gone, and if you are going to get a new game out, try and do it on those stores which are yet to see the traction before they get app store level busy.
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