Cryptic Comet abandons digital for board games

Selling digital games has become "an increasingly difficult task" says Solium Infernum dev

The turn-based strategy studio Cryptic Comet is abandoning digital development to focus exclusively on making table-top games.

Cryptic Comet was founded over seven years ago by Vic Davis, who has operated the studio pretty much solo ever since, bringing people in to help with aspects of games like Occult Chronicles, Armageddon Empires and, notably, Solium Infernum.

However, according to a post on the Cryptic Comet blog, the task of creating and selling digital games independently through the studio's website is, "an increasingly difficult task."

"My programming skills are so tied to an aging and abandoned development platform that making even a niche title like my previous games is a dubious proposition at best," Davis said. "So I'm leaving the digital space and moving over to the cardboard arena where I hope my design skills can shine."

Cryptic Comet will continue to provide tech and customer support for its existing games, and those games will still be available for sale through the website, but all new content produced by Davis will be in the form of a traditional board game.

"About 10 years ago I spent large chunks of my day packing and shipping physical goods," Davis continued. "I hope to discover that a lot of progress has been made in the logistics of processing and shipping physical goods. I know that my garage can't store them."

Related stories

Superdata: Apex Legends digital revenue down 74% in two months

EA's battle royale title shows second month of steep digital revenue decline, falls out of PC and console top ten

By Matthew Handrahan

Razer signals the end of Ouya with online store closure

The microconsole brand had survived as part of the Forge TV service, but that will close in June

By Matthew Handrahan

Latest comments (2)

Digital tablettop fused board games could fufill a new niche
1Sign inorRegisterto rate and reply
Morville O'Driscoll Blogger & Critic 4 years ago
I've always wondered why Solium Infernum isn't on Steam. *frown* It's not like they even need to divide the mulitplayer base by going Steamworks - enough pubs/devs run their own multiplayer servers.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.