Sections

 Get your job in front of the right talentSearch our CV libraryUtilise the global reach of Gamesindustry.biz

EA not looking for big acquisitions

CFO Blake Jorgensen says he would rather build from within considering company's "marginal" history with purchases

Electronic Arts has a long and varied history of acquisitions, from Playfish to PopCap and Bullfrog to BioWare. But the publisher isn't quite so bullish on buying its way to success these days, as CFO Blake Jorgensen said in an appearance at the Credit Suisse Annual Technology Conference today.

"I think our history with acquisitions is somewhat marginal in performance," Jorgensen said when asked if EA has identified any acquisition targets in the industry. "We have some that are spectacular, and some that didn't do so well. It's a headcount business, right? You're buying headcount, and that's always difficult to manage in acquisitions. It doesn't mean we won't do them, but I think where we've been most successful is in smaller acquisitions that we've integrated very quickly."

Instead of acquisitions, Jorgensen suggested EA would be more inclined to use its cash on buying back as much stock as possible in any given year. He also said there wasn't much reason to go out and try to buy the next big thing through an acquisition when you already have the talent capable of making that in-house.

"I'm also a huge believer--I think the team is a huge believer--that we've got great opportunities inside our organization," Jorgensen said. "We've built a really strong bench of talent at all levels, and our view is just [to] find great ideas, either through our own development or through licensed IP, and leverage your talent base to try to build that. "

One such idea is next year's Star Wars: Battlefront, which has been entrusted to a team at Battlefield developer DICE's Stockholm headquarters.

"It's extremely exciting for the team, and it's really helping grow the future leaders of the company," Jorgensen said of the project. "And I think that's much more powerful than trying to go buy something and trying to integrate it at very high risk."

 Get your job in front of the right talentSearch our CV libraryUtilise the global reach of Gamesindustry.biz

More stories

Hackers steal EA source code for FIFA 21, Frostbite

Publisher says no player data was accessed, does not expect attack to impact games or business

By Brendan Sinclair

Ex-Monolith VP Kevin Stephens starting new EA studio

Studio head during development of Shadow of Mordor franchise will lead team making open-world action-adventures

By Brendan Sinclair

Latest comments (1)

Paul Johnson Managing Director / Lead code monkey, Rubicon Development6 years ago
I need to get better at PR. You're a true master when announcing "Hey, we're not doing anything" is newsworthy by itself. :)
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.