Michael Condrey: "I certainly wouldn't characterise the community as toxic or misogynistic"
CoD: AW director has "low tolerance" for exceptions
Michael Condrey, the director of Call of Duty: Advanced Warfare, has challenged the idea that the gaming community is characterised by offensiveness and abuse, saying that he's experienced little to none of that attitude in his time in the industry.
"I certainly wouldn't characterise the community of fans I know and had the pleasure to engage with as toxic or misogynistic," he told the BBC.
"The community as a whole is very healthy, engaged and thoughtful and probably like anything anywhere well outside of gaming. In the fringes of a lot of areas of society there are examples of people behaving poorly."
Condrey also had some advice for CoD players, reiterating that there are procedures in place for reporting players who don't stick to the rules.
"Come to the game to have fun, come to be social, come to enjoy and build a community and have a positive energy," he said. "Toxic behaviours, abusive language, inappropriate emblems, I don't want that around. So for our community, Sledgehammer Games and Advanced Warfare we have pretty low tolerance for toxic behaviour."
Condrey's comments are a stark contrast to the thoughts of some, who have attributed the abuse and threats received by a number of developers, players and journalists in recent weeks to a poisonous culture which they believe has co-opted gaming and/or its media.
Advanced Warfare is out tomorrow: Tuesday November 4th. Whilst some analysts are predicting lower sales this year than previously, based on pre-order numbers, the game has reviewed well as the embargo lifted today. Expect a full round up of scores and opinions in a Critical Consensus on GI later today.
But the most damaging thing is not actually the toxic morons, it is how you yourself react to them. Providing your game gives you the option to build a friends list and to mute the morons you can quickly adapt your experience to suit you. Yet time and again I see people getting into massive flame wars and spend the whole game in the chat box, some even head to the games forums to elicit further sympathy or hostility.
It rather like a microcosm of another issue in gaming today which I just refuse to get drawn into. I suspect gaming as a whole would be much healthier if everyone could just accept that some people cannot be helped, and then ignored them, rather than endless futile back and forth name calling.
The most common words you hear are people spewing things like "Raping, killing, inflicting some unspeakable act upon your mom/sister/both" and it happens a lot. I think one issue is that games like CoD will always have these people expressing these behaviors, due to the aggressive fast pace and twitch nature of CoD. It doesn't give one time to think or relax, it's always drawing out adrenaline from the player, and the responses they make from it are drawn from their more primal behavior.
As for LoL, I think part of the problem with the community is that it's always "someone else's fault." There is some very toxic players, and I feel I observe the most toxic behavior from low level players (or possibly high level players with a smurf account) and the higher end level players, who think they are "professional" level and "too good" for the "sh**" team" they are on.
Well, in the face of this compelling evidence, I don't see any other option but to say the online community is almost completely free of misogyny. Pfft. Honestly, I don't know what all these women are complaining about, etc....
Despite the claims to the contrary of many members of the toxic element of gaming, they are not typical of gamers. They are not the majority of gamers. They are simply the loudest because the real majority prefers not to get involved.
it's a lot like walking down the street. In the area where I live, you'll get catcalled 30-50 times in the course of a day out shopping**, with a few taking pictures or following you or otherwise being a nuisance, and it's really unpleasant. And if you confront any of the perpetrators, they'll say it's natural, they can't help themselves, and all men do that...
... while completely ignoring the fact that I've passed literally THOUSANDS of guys while walking around who haven't had any urge to stop minding their own business and annoy me. It doesn't change the fact that I'll want to add new locks to the door when I get home - a minority can still do damage - horrible damage - especially when it's allowed to run rampant and the responsibility for controlling that damage is placed on the targets, not the perpetrators ("that's what the block button is for" "dress less slutty*").
As I've said elsewhere (though I'm not certain how valid this information is for shooters, my experience is with MMORPGs), the people who pay for our games are the ones who are silent - they log in day after day, play it like a one player game with a big market, don't know where the forums are and talk as little as possible in any public channels. They are the silent majority - silent largely because of that toxic minority, but as the majority THEY are the ones who should be identified with "gamers".
I can think of other names for the more obnoxious elements, but I'm classy so I won't say them outright. But they end in "Hat", "Wit", "Bag" and "Poodle."
So if what Mr Condrey is saying is that they have a lot of good eggs and would actually ACT on reports of toxic behaviours they have such low tolerance for, AWESOME!
If, on the other hand, what's actually happening is that there's loads of behaviour that would be considered godawful by someone ACTUALLY TARGETED BY IT, and it's simply not recognized because "THIS IS A FUNNEH JOKE, GUIZE!" then I cannot facepalm hard enough.
*This is amusing because I live in a cold, unpleasant part of the country and wear the world's largest, thickest, most shapeless and all-enveloping coat at all times. At one point I found Prester John's lost kingdom in the inside pocket. The only way in which it makes me look hot is through the buckets of sweat that pour off me when I walk into any heated environment. In fact, I was once mistaken for a donation pile for Oxfam.
** Yes, I'm not exaggerating. Also, this is a LOW number compared with major cities.
Edited 2 times. Last edit by Bonnie Patterson on 4th November 2014 5:51am
Its a clear statement that neither alienates his fans, or fans the fires of the asses. Diplomatic and good.
Edited 1 times. Last edit by Helen Merete Simm on 4th November 2014 10:56am
Perhaps if there were simple, universal condemnation of toxic behaviours from the majority community, more of those quiet, nice bystanders would be encouraged to report the bad apples and gaming culture would change.
What do you want, here? You want the director of a major franchise, with an enormous engaged player base, to come out and say 'Yes, our players are the problem! They are culturally toxic and/or misogynist!'. How do you think that will go down? And given that we, a collection of supposedly erudite industry professionals / commentators, cannot agree on what the statement means, what hope of any nuanced condemnation be properly interpreted? The fact is, you engage substantively with this topic, you get burned, no matter the subtlety of your position.
He said harassment isn't welcome. He said there are tools to deal with it, and asked people to use them. You want him to go further and smear the entire player base, or risk being perceived as such?
This "with us or against us" nonsense is risible. Most people are just trying to navigate this as best they can.
Edited 2 times. Last edit by Nick McCrea on 4th November 2014 1:37pm
You're right, I hold onto the misogyny card because receiving emailed pictures of angry penises from strangers is not to my taste, nor are graphic rape or death threats. It's a taste thing, because I clearly didn't like the game I was fighting to continue playing in the face of such things.*
It is a tiny percentage of gamers that act like this, but they do present their toxic culture as "gamer culture" and that sense of entitlement and the assumption that anyone not tough enough to take it doesn't belong, is a problem. And it is a big problem. Even one stalker can push someone to suicide, here we have hundreds.
They are a very small percentage of gamers, but it is not a small problem.
Experiments were done after the E3 incident and the way Jennifer Hepler was treated, where male and female online journalists would post more or less the same article - just minor changes in wording - and then see how long it took to rack up 100 threats.
Articles posted under a woman's byline got 100 threats in the time it took the male journalist to get 3.
Even leaving the human decency angle out, here we have a small percentage of players, spending a very small percentage of the money, dictating (by creating an environment many people do not want to be in) who can and cannot play games, who can and cannot make games, and who can and cannot talk about games. Allowing it to continue is simply bad business.
* May contain sarcasm.
Edited 2 times. Last edit by Bonnie Patterson on 4th November 2014 2:29pm
While I think the articles published were on gaming related sites etc, there have been a lot of women journalists in other fields suffering the same thing - the common factor seems to be "online" rather than "gaming", especially if something gets linked to Reddit or 4-chan.
Personally I think one of the causes is that, they don't feel listened to and that they don't feel valued, games media in particular seems to shifted to a more elitist, snobbish form, where often games are criticized not by a fellow gamer but somebody looking in on the game from the outside like, if it wasn't their job, they would never of touched the game in a million years, and opinion pieces where anyone that is offended, is told your to dumb to understand the article, which just compounds the offense.
Basically my view is that mainstream games media needs to win these people back or else they'll gravitate to the more extreme sensationalist youtube personalities that have a vested interest in keeping emotions volatile and people with volatile emotions do stupid things.
Which is to say, I don't think gaming media specifically ignores the demographic who harass. But it could be that the people who harass are ignored or blamed in wider society, and they lash out in the one area they feel they can control.
I really want to see a proper anti-bullying network/organisation set-up within the gaming industry. Does one exist already and it's just not widely talked about? It seems... odd that there isn't one, so surely there must be.
Edit:
Not wanting to fan-flames or anything, but I've not seen this linked anywhere other than Twitter, and it's good reading.
https://pixietalksgamergate.wordpress.com/gamers-are-dead-article-analysis/
Edited 4 times. Last edit by Morville O'Driscoll on 5th November 2014 12:29pm
If you tell a young man who doesn't have a decent job, has a low level of education, and is, therefore, in society's eyes a relatively low status individual that they are 'privileged', with all the small-minded piety that vocal proponents of such viewpoints usually use, then they are unlikely to be open to the message the author intended.
Edited 1 times. Last edit by Nick McCrea on 5th November 2014 11:44am
It's not a simple case of 'you are a man, therefore you have no problems at all' - that's not what we mean when we talk about male privilege. (Or white privilege, or cis privilege, or able privilege, or class privilege, etc) It is simply that a man, in otherwise exactly the same circumstances as a woman, has an advantage in life solely due to his gender. So your hypothetical young, badly-paid, badly-educated man is still marginally better off than a young, badly-paid, badly-educated woman. He's still probably doing worse than a well-paid, well-educated woman, but even she is doing worse than a well-paid, well-educated man. Assuming of course that all of these people share the same racial background, sexuality, physical/mental ability, etc. Intersectionality is a simple concept, but when you put it into practise there are many variables to account for. At the end of the day though, it's not a points race - you don't add up all your privileges and rank yourself against everybody else. Recognising when you have or do not have privilege is a very important part of helping to dismantle that system, however, by ceding power and attention when you can to those who do not benefit from the privileges you have.
I know well that it can be hard to accept at first, and I have little doubt that a lot of the backlash feminists and anti-racists and disability activists and etc face is simply due to mainstream misunderstanding(wilful or not) of the concepts we are talking about. But it is impossible to intelligently engage with these subjects without doing some learning and having an open mind. Unfortunately I'm not sure there's much we can do about those who refuse to listen and learn about such basic ideas.
Edited 1 times. Last edit by Jessica Hyland on 5th November 2014 11:51am
I'd merely make a couple of observations. One is that the caveat *all else being equal* is never given enough importance. I'm familiar with some of the arguments that, yes, whilst individual circumstance will always override the systemic privileges (or lack thereof), producing lots of anomalies like underprivileged men and over privileged women, the *systemic* parts of the equation are what need to be tackled. In other words, the forces that make the averages worse for women, minorities etc. I would be totally on board with that. They need tackled.
But what I find more difficult is the relative blindness of people to the *systemic* properties of wealth inequality, and the utter lack of importance given to them in discussions of this kind. In other words, poverty and the status it confers is a systemic issue just like gender, just like sexuality, just like ethnicity. Moreover, it's the most predictive systemic factor by a country mile. And because the internet often has no idea how rich you are, but very often knows your gender and race, it gets no airtime in discussions (in games, anyway, plenty outside it). As an industry we are so focused on this aspect. Perhaps we have to be, given the nature of the reaction we've seen. I don't know.
Edited 2 times. Last edit by Nick McCrea on 5th November 2014 12:36pm
.
I don't believe its a single demographic that is harassing people, but I do believe they could be agitated by common issues, its by tackling these issues, understanding why people are angry and addressing concerns, which will calm things down and reduce idiotic behavior
Obviously getting into the weeds a bit, here, but things get even more difficult when you start trying to tease apart the issues of race and poverty. Are some minorities disadvantaged because of ethnicity? Or because of poverty that intertwines with ethnicity? It's not often clear where one begins and the other ends. It's why it's important to include it in the mix if we really want to address under-representation of minorities in game development. For some demographics, it's probably the single biggest contributory factor to their under-representation in the industry, given that gaining access usually requires a tertiary education of some kind.
Not trying to start anything (insert obligatory smiley here :D ) - can you point me to the article/tweet she says/implies that? Thanks. :)
Edited 1 times. Last edit by Morville O'Driscoll on 6th November 2014 9:09am
"Did...Leigh Alexander throw a trident at someone?"
Edited 1 times. Last edit by Nick McCrea on 6th November 2014 10:07am
The thing is... See, this is why I'd like more anti-bullying talk in gaming. I've read tons of these articles (or similar ones in different fields), and I didn't get upset. But then, my identity is not tied to what I do/the entertainment I enjoy. I can certainly see some people (kids especially) getting upset at having their "gamer identity" destroyed if they have real-life experience of bullying, because it's just another form of being belittled. But that doesn't excuse anger and threats. And, as I note above, anger and threats have been coming at developers for a few years now - long before the "gamers are over" articles.
From the article:
I would say she makes her targets clear - If you identify as an "angry young man" or "lonely basment kid" then, yes, you have every right to be hurt. Beyond that? No.
Edited 4 times. Last edit by Morville O'Driscoll on 6th November 2014 3:41pm
What you are doing by calling these people, who have the actual courage to protest this abuse, weak and counterproductive is essentially gaslighting and victim-blaming.
Edited 1 times. Last edit by Jessica Hyland on 6th November 2014 6:45pm
You can argue that gaining wider media attention is "playing the victim", but again, I don't think that's true. When there is a crime, it occasionally falls to the victims to publicise it and try to ensure it doesn't happen again. Gabrielle Giffords speaking out for gun control, for example.
GG'ers are portraying themselves as victims, and you seem to have no problem with that, so I don't quite understand what you're getting at here.
(Will try and respond to other points tomorrow night... Have work tomorrow, so can't be up too late. :p )
Another quality comments thread on the subject of gamers and harassment.