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Wasteland 2 earns $1.5 million revenue in four days

[UPDATE] Initial information wasn't unit sales - PR team issues correction and apology

Update: We just received the following statement through Wasteland 2's PR channels:

"Due to the communication wires being crossed, inXile actually achieved $1.5 million in revenue sales over four days on Steam, not units sold"

We have amended the story to reflect the new information

Original Story: InXile Entertainment's Wasteland 2 has earned $1.5 million in revenue through Steam after just four days on sale.

That figure consists entirely of sales through Steam, though Wasteland 2 is also available through GOG.com and several other retailers. inXile's belated RPG sequel was also warmly received by the critics, with its collected scores averaging at 80 on Metacritic.

"We are ecstatic that the style of game we love so much has been embraced so well," said inXile founder and CEO Brian Fargo in a statement.

All in all, this is a good result for inXile, which raised a significant chunk of Wasteland 2's development budget through Kickstarter - just over $3 million in total, eclipsing its initial target of $900,000.

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Latest comments (10)

Kyle Rowley Associate Design Director, CD Projekt RED4 years ago
1.5 million copies sold? That seems like a lot...sure it's not revenue?
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Matthew Handrahan European Deputy Editor, GamesIndustry.biz4 years ago
That information came through inXile's official channels. I have followed up to double check.
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Matthew Handrahan European Deputy Editor, GamesIndustry.biz4 years ago
Just had word that it's accurate.
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Show all comments (10)
Kyle Rowley Associate Design Director, CD Projekt RED4 years ago
Awesome :). That be grand (although somewhat surprising). GJ inXile - either way! :)

Edited 2 times. Last edit by Kyle Rowley on 24th September 2014 10:20am

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Matthew Bennett 3D Engine developer, Sitedesk4 years ago
Well done InXile. It's always great to see really strong crowd funded projects come through and deliver 100%
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Eurogamer are saying the PR company made a mistake and it was $1.5 million in revenue, not copies sold. Bit more believable!
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Matthew Handrahan European Deputy Editor, GamesIndustry.biz4 years ago
Yep. After double checking and being told that the figure was indeed unit sales, we received an email shortly after saying that it wasn't.
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Andrew Goodchild Studying development, Train2Game4 years ago
I like the red boots dlc joke on the title screen.
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Eyal Teler Programmer 4 years ago
I hope they continue this way and make a real profit. IIRC Brian Fargo said that inXile spent double the original Kickstarter sum on the game. I'm sure they could use to money to fund Torment.
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Ron Dippold Software/Firmware Engineer 4 years ago
Well, communications issues aside, I'm glad they were able to make exactly what they wanted and then have decent sales.

I'm enjoying the game quite a lot!
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